Consumables are single-use items that provide various benefits, primarily healing HP or curing status effects. Key Items are unique, non-consumable items essential for story progression, unlocking secrets, or accessing new areas.

Consumables:
- Dark Candy: Restores a small amount of HP. Common.
- Top Cake: Restores a moderate amount of HP.
- Lancer Cookie: Restores a good amount of HP.
- Revive Mint: Revives a fallen party member with some HP. Crucial for boss fights.
- Glowshard: Cures various status effects.
- CD Bagel: Restores a large amount of HP. Found in Chapter 2.
- Pipis: A unique item in Chapter 2 with specific effects related to a secret boss.
Key Items:
- Jevil's Key: Unlocks Jevil's cell in Chapter 1.
- EmptyDisk: Used to initiate the Spamton NEO fight in Chapter 2.
- Thorn Ring: A unique item in Chapter 2 with significant implications for the 'Snowgrave' route.
- Cell Phone: Used for various interactions and calls throughout the game.
Always keep a stock of healing items, especially Revive Mints, before challenging bosses. Key Items are automatically used or become available when needed, so you don't need to actively manage them in combat.