The final boss of the King's Fall Raid, Oryx, is a multi-phase encounter requiring precise coordination from a six-person fireteam. The fight involves several key mechanics: Plates (four Guardians stand on plates to summon Relics), Relic Runner (one Guardian collects the Brand of Immortality), Oryx's Slam (dodge his ground pound), Oryx's Aura (stand in the aura to damage him), Light-Eater Knights (kill these to create bombs), and Detonating Bombs (all Guardians detonate bombs simultaneously). The general strategy involves activating plates, killing Knights, detonating bombs to stun Oryx, then damaging him in his aura. In the final stand, everyone must unleash maximum damage to prevent a wipe. Communication and execution are paramount for this encounter.
