Cyseal Side Quests
Welcome, Loremaster, to the comprehensive guide for navigating the myriad side quests awaiting you in Cyseal. This bustling port town, though seemingly peaceful, is a hotbed of intrigue, personal dramas, and ancient secrets. Engaging with its inhabitants and exploring its surroundings is crucial for gaining vital experience, gold, and powerful gear that will prepare you for the challenges ahead. This section provides a detailed, actionable breakdown of every known side quest in the Cyseal region, including quest givers, starting locations, objectives, and notable rewards.
Pro-Tip for Explorers: Many quests in Divinity: Original Sin are interconnected or can be resolved in multiple ways. Don't be afraid to experiment with dialogue options, use your various character skills (like Loremaster for identifying items, or Perception for spotting hidden objects), and consider the consequences of your choices. Always save frequently!
Comprehensive List of Cyseal Side Quests
The following table provides a quick overview of all Cyseal side quests. Detailed walkthroughs for each quest follow below.
| Quest Name | Quest Giver | Starting Location | Brief Objective | Key Rewards/Notes |
|---|---|---|---|---|
| The Scaredy Cat | Sam (Cat) | Cyseal North Gate (outside) | Find Sam's owner, Aureus. | XP, Gold, Reputation with Aureus. |
| The Legionnaire's Will | Legionnaire Decimus | Cyseal Legion Headquarters | Deliver a will to Marisa. | XP, Gold, Marisa's gratitude. |
| A Mysterious Murder | Captain Aureus | Cyseal Legion Headquarters | Investigate the murder of Councillor Jake. | Main Quest progression, XP, unlocks many other quests. |
| The Talking Statues | Talking Statues | Cyseal North Beach (east of lighthouse) | Solve the riddle of the four elemental statues. | XP, Access to a hidden cave with loot. |
| The Fabulous Five | Captain Aureus | Cyseal Legion Headquarters | Find and recruit the Fabulous Five. | XP, Gold, access to merchants. |
| The Headless Nick | Headless Nick's Body | Cyseal North Beach (west of lighthouse) | Find Nick's head and reunite it with his body. | XP, Gold, unique item. |
| Lost Archaeologist | The Archaeologist's Journal | Cyseal North Beach (near Headless Nick) | Find the missing archaeologist. | XP, Gold, access to a hidden dungeon. |
| The Philosopher | The Philosopher (Undead) | Cyseal Graveyard | Answer the philosopher's questions. | XP, access to a crypt. |
| The Undead Scourge | Captain Aureus | Cyseal Legion Headquarters | Clear the Cyseal Graveyard of undead. | XP, Gold, Reputation with Aureus. |
| The Shipless Sailors | Mardi | King Crab Inn, Cyseal | Help the sailors find a new ship. | XP, Gold, access to a new area later. |
| Crabs vs. Skeletons | N/A (Environmental) | Cyseal North Beach (east side) | Witness or intervene in the crab/skeleton conflict. | XP, loot. |
| Kitty Love | Jinx (Cat) | Cyseal Marketplace | Help Jinx find love. | XP, minor reputation. |
| The Garkul's Revenge | Garkul's Journal | Cave near Cyseal North Gate | Investigate the Orcish presence. | XP, Gold, good early game loot. |
| The Fish Thief | Madora | Cyseal Marketplace | Catch the fish thief. | XP, minor reputation. |
| The Wishing Brother | The Wishing Well | Cyseal North Beach (hidden) | Find the Wishing Well's brother. | XP, unique item. |
| The Star-Crossed Lovers | The Star-Crossed Lovers' Graves | Cyseal Graveyard | Reunite the lovers in death. | XP, minor loot. |
| The Apprentice of the Stone | The Apprentice's Journal | Black Cove entrance | Find the missing apprentice. | XP, access to Black Cove. |
Detailed Cyseal Side Quest Walkthroughs
The Scaredy Cat
- Quest Giver: Sam (a cat)
- Starting Location: Just outside the Cyseal North Gate, near the bridge. You need a character with the Pet Pal talent to understand Sam.
- Objective: Sam is scared and wants to find his owner, Aureus.
- Walkthrough:
- Speak to Sam with a character possessing the Pet Pal talent. He will tell you he's lost and misses his owner.
- Head to the Cyseal Legion Headquarters (the large building in the center of town).
- Find Captain Aureus inside. Speak to him and mention Sam.
- Aureus will be delighted and ask you to tell Sam to come home.
- Return to Sam outside the North Gate and inform him. He will thank you and run off.
- Rewards: 225 XP, 100 Gold, +1 Reputation with Captain Aureus.
- Common Pitfalls: Forgetting to equip Pet Pal, or not speaking to Aureus after talking to Sam.
The Legionnaire's Will
- Quest Giver: Legionnaire Decimus
- Starting Location: Cyseal Legion Headquarters, in the room to the right of Captain Aureus.
- Objective: Deliver Decimus's will to his wife, Marisa.
- Walkthrough:
- Speak to Legionnaire Decimus. He is gravely injured and asks you to deliver his will to his wife.
- Accept the quest and take the "Legionnaire's Will" item.
- Marisa can be found in the Cyseal Marketplace, usually near the fountain or the stalls.
- Speak to Marisa and give her the will. You can choose to tell her he's alive or dead. Telling her he's alive (even if he dies later) often yields a better initial reaction.
- Rewards: 225 XP, 100 Gold, +1 Reputation with Marisa.
- Strategy Tip: This quest is straightforward and an easy early XP boost.
A Mysterious Murder
- Quest Giver: Captain Aureus
- Starting Location: Cyseal Legion Headquarters. This quest is given automatically upon your first interaction with Aureus after arriving in Cyseal.
- Objective: Investigate the murder of Councillor Jake and find the killer. This is a primary quest that branches into many other side quests.
- Walkthrough: This quest is extensive and serves as the main quest for the Cyseal region. It involves:
- Examining Jake's body in the morgue (behind the Legion HQ).
- Speaking to Esmeralda in the Cyseal Marketplace.
- Investigating the crime scene at Jake's house (north of the marketplace).
- Finding the murder weapon (a dagger) and other clues.
- Interrogating suspects like Evelyn, Roberts, and the Mortician.
- Eventually leading you to the Lighthouse and beyond.
- Key Rewards: Significant XP, Gold, progression of the main storyline, and unlocks numerous other side quests.
- Common Pitfalls: Missing clues, not speaking to all NPCs, or making assumptions too early. Thorough investigation is key.
The Talking Statues
- Quest Giver: The four elemental statues
- Starting Location: Cyseal North Beach, east of the lighthouse. You'll see four statues (Earth, Air, Water, Fire) arranged in a circle.
- Objective: Solve the riddle posed by the statues to gain access to a hidden cave.
- Walkthrough:
- Approach the statues. They will speak to you, each representing an element.
- The riddle requires you to cast a specific elemental spell on the corresponding statue.
- Earth Statue: Cast an Earth spell (e.g., "Boulder Bash," "Fortify").
- Air Statue: Cast an Air spell (e.g., "Teleportation," "Shocking Touch").
- Water Statue: Cast a Water spell (e.g., "Rain," "Minor Heal").
- Fire Statue: Cast a Fire spell (e.g., "Flare," "Burning Touch").
- You can use scrolls, skills, or even elemental arrows if you don't have the appropriate spell.
- Once all four statues have been hit with their respective element, the path to a hidden cave will open.
- Rewards: 450 XP, access to a cave containing valuable loot, including a chest and potentially some unique items.
- Strategy Tip: Ensure your party has access to all four elemental damage types before attempting this. Scrolls are a good backup.
The Fabulous Five
- Quest Giver: Captain Aureus
- Starting Location: Cyseal Legion Headquarters, after progressing "A Mysterious Murder" slightly.
- Objective: Find and recruit the legendary mercenary group, the Fabulous Five.
- Walkthrough:
- Aureus will task you with finding the Fabulous Five to help with the undead problem.
- They are located inside the King Crab Inn, upstairs.
- Speak to their leader, Mendius. He will demand 1000 Gold for their services.
- You can either pay the 1000 Gold, or if you have high enough Charisma/Bartering, you can persuade him to lower the price or even work for free (though this is difficult early on).
- Once they agree, return to Captain Aureus.
- Rewards: 450 XP, 200 Gold. The Fabulous Five will then be available as merchants in the Legion HQ, offering various goods and services.
- Common Pitfalls: Not having enough gold, or failing the persuasion check.
The Headless Nick
- Quest Giver: Headless Nick's Body
- Starting Location: Cyseal North Beach, west of the lighthouse, near a shipwreck. You need Pet Pal to speak to the body.
- Objective: Find Nick's missing head and reunite it with his body.
- Walkthrough:
- With Pet Pal, speak to the headless body. It will lament its state and ask for its head.
- Nick's Head is located further west along the beach, near a small cave entrance, guarded by some enemies (often crabs or skeletons).
- Defeat the guardians and pick up "Nick's Head."
- Return to Nick's body and use the head on it.
- Nick will thank you and offer a reward.
- Rewards: 450 XP, 200 Gold, and a unique item (often a decent early-game weapon or armor piece).
- Strategy Tip: The guardians of the head can be a minor challenge for low-level parties. Be prepared for a fight.
Lost Archaeologist
- Quest Giver: The Archaeologist's Journal
- Starting Location: Cyseal North Beach, near Headless Nick's location, you'll find a journal on the ground.
- Objective: Find the missing archaeologist, Thelyron.
- Walkthrough:
- Read the journal to start the quest. It hints at an ancient ruin.
- Follow the clues, which lead you to a hidden cave entrance located further west along the beach, past Headless Nick's location and the area where you found Nick's head.
- Enter the cave. You'll find Thelyron trapped inside, surrounded by traps and enemies.
- Clear the enemies and disarm the traps to free Thelyron.
- Speak to Thelyron, who will thank you and provide information.
- Rewards: 600 XP, Gold, and access to a small dungeon with additional loot.
- Common Pitfalls: Missing the journal, or struggling with the traps/enemies inside the cave. Bring a character with high Perception and a rogue for trap disarming.
The Philosopher
- Quest Giver: The Philosopher (an Undead)
- Starting Location: Cyseal Graveyard, near the entrance.
- Objective: Answer the philosopher's questions correctly to gain access to a crypt.
- Walkthrough:
- Approach the animated skeleton known as The Philosopher. He will engage you in a philosophical debate.
- He will ask a series of questions. The "correct" answers are generally the more pragmatic or cynical ones, reflecting the game's underlying themes.
- "What is the source of all evil?" - "Greed."
- "What is the greatest virtue?" - "Self-interest."
- "What is the purpose of life?" - "To suffer."
- Answering correctly will cause him to open the crypt behind him.
- Rewards: 450 XP, access to a crypt containing loot and potentially more undead enemies.
- Strategy Tip: If you fail, you can try again or simply fight him, but you'll miss the XP for the riddle.
The Undead Scourge
- Quest Giver: Captain Aureus
- Starting Location: Cyseal Legion Headquarters, after progressing "A Mysterious Murder" and possibly "The Fabulous Five."
- Objective: Clear the Cyseal Graveyard of the undead menace.
- Walkthrough:
- Aureus will express concern about the growing undead presence in the graveyard and task you with clearing it.
- Head to the Cyseal Graveyard (east of the town).
- Systematically defeat all the undead enemies present in the graveyard. This includes various skeletons, zombies, and potentially some tougher undead.
- Once the graveyard is clear, return to Captain Aureus for your reward.
- Rewards: 600 XP, 300 Gold, +1 Reputation with Captain Aureus.
- Strategy Tip: Undead are vulnerable to crushing damage and fire. Bring characters with appropriate skills and weapons. Be wary of exploding zombies.
The Shipless Sailors
- Quest Giver: Mardi
- Starting Location: King Crab Inn, Cyseal, on the ground floor.
- Objective: Help the stranded sailors find a new ship.
- Walkthrough:
- Speak to Mardi, who is complaining about being stranded with his crew.
- He will ask you to find a way for them to get a new ship.
- This quest is resolved much later in the game when you gain access to the End of Time and can repair the Lady Vengeance. You will need to speak to Zixzax and eventually use the ship.
- Return to Mardi once the Lady Vengeance is operational.
- Rewards: 900 XP (delayed), Gold, and the sailors will become crew members on your ship.
- Common Pitfalls: This quest is a long-term one and cannot be completed immediately in Cyseal. Don't worry if it stays in your log for a while.
Crabs vs. Skeletons
- Quest Giver: N/A (Environmental)
- Starting Location: Cyseal North Beach, on the far east side, near the Talking Statues.
- Objective: Witness or intervene in the ongoing battle between crabs and skeletons.
- Walkthrough:
- Simply approach the area where the crabs and skeletons are fighting.
- You can choose to let them fight it out, or you can join one side or the other, or simply kill both.
- Defeating any of the combatants will yield XP and loot.
- Rewards: XP for defeating enemies, various loot from crabs and skeletons.
- Strategy Tip: This is a good early-game combat encounter to gain some quick XP and test your party's abilities.
Kitty Love
- Quest Giver: Jinx (a cat)
- Starting Location: Cyseal Marketplace, near the fish vendor. You need Pet Pal.
- Objective: Help Jinx find a mate.
- Walkthrough:
- Speak to Jinx with Pet Pal. She is lonely and looking for love.
- Her potential suitor, Unsinkable Sam, is located on the docks, usually near the warehouse.
- Speak to Unsinkable Sam (also with Pet Pal). He is a bit of a rogue but can be convinced.
- Return to Jinx and tell her about Sam. She will be delighted.
- Rewards: 225 XP, minor reputation gain.
- Common Pitfalls: Forgetting to equip Pet Pal.
The Garkul's Revenge
- Quest Giver: Garkul's Journal
- Starting Location: Inside a small cave located just outside the Cyseal North Gate, to the west, near the path leading to the beach.
- Objective: Investigate the Orcish presence and defeat the Orcs.
- Walkthrough:
- Enter the cave and find "Garkul's Journal" on a body. Reading it starts the quest.
- Proceed deeper into the cave, where you will encounter several Orcs and their leader, Garkul.
- Defeat Garkul and his minions.
- Loot the cave for various items and treasures.
- Rewards: 600 XP, Gold, and good early-game loot, including a chest.
- Strategy Tip: Orcs can hit hard. Focus fire on Garkul first if possible, or use crowd control to manage the group.
The Fish Thief
- Quest Giver: Madora (the fish vendor)
- Starting Location: Cyseal Marketplace, near the fish stall.
- Objective: Catch the thief who is stealing Madora's fish.
- Walkthrough:
- Speak to Madora, who is upset about her stolen fish.
- You will need to stake out the fish stall. Wait until nightfall or simply wait a bit, and a small boy named Robin will approach the stall to steal fish.
- Confront Robin. You can choose to let him go (he's stealing for his family), report him to Madora, or even buy the fish back for her.
- The outcome depends on your choice, affecting reputation and rewards slightly.
- Rewards: 225 XP, minor gold, and reputation changes based on your decision.
- Common Pitfalls: Missing Robin if you don't wait long enough.
The Wishing Brother
- Quest Giver: The Wishing Well
- Starting Location: Cyseal North Beach, hidden behind some rocks on the far west side, near the Lost Archaeologist's cave.
- Objective: Find the Wishing Well's brother.
- Walkthrough:
- Locate the Wishing Well. It will speak to you and ask for help finding its brother.
- The brother well is located in the Luculla Forest region, much later in the game. You will encounter it as part of other quests.
- Once you find the brother well in Luculla, interact with it.
- Return to the Cyseal Wishing Well and inform it.
- Rewards: 900 XP (delayed), and a unique item from the well.
- Common Pitfalls: Like "The Shipless Sailors," this is a long-term quest that cannot be completed in Cyseal.
The Star-Crossed Lovers
- Quest Giver: The Star-Crossed Lovers' Graves
- Starting Location: Cyseal Graveyard, two specific graves near each other.
- Objective: Reunite the spirits of two lovers.
- Walkthrough:
- Locate the two graves of the "Star-Crossed Lovers" in the graveyard. Interact with both.
- You will learn of their tragic separation.
- To reunite them, you need to use a specific item or perform an action that signifies their bond. Often, this involves finding a wedding ring or a similar token nearby and placing it on one of the graves, or using a specific skill (like a healing spell) on both.
- The exact solution can vary slightly based on game version or your choices, but it generally involves an item or interaction that symbolizes their love.
- Rewards: 450 XP, minor loot from the graves.
- Strategy Tip: Keep an eye out for any unique items in the graveyard that might relate to a wedding or love.
The Apprentice of the Stone
- Quest Giver: The Apprentice's Journal
- Starting Location: Near the entrance to the Black Cove, which is located on the far west side of the Cyseal North Beach, past the Lost Archaeologist's cave.
- Objective: Find the missing apprentice, who ventured into the Black Cove.
- Walkthrough:
- Find "The Apprentice's Journal" near the Black Cove entrance. Reading it starts the quest.
- This quest serves as an introduction to the Black Cove dungeon. You will need to enter the Black Cove and explore it to find the apprentice's fate.
- The apprentice is found much deeper within the Black Cove, often as a skeleton or a ghost, revealing the dangers of the area.
- Rewards: 900 XP, access to the Black Cove, and its significant loot and challenges.
- Common Pitfalls: The Black Cove is a challenging dungeon for early-game parties. Be prepared for tough fights and traps. This quest is more about guiding you to a major dungeon than a simple fetch quest.