Dragon Age: Inquisition
Dragon Age: Inquisition

Inquisition Perks

Utilize Inquisition Perks in Dragon Age: Inquisition for organizational upgrades. Optimize combat, crafting, and dialogue with strategic choices.

Inquisition Perks

Inquisition Perks are powerful organizational upgrades that grant your Inquisition significant advantages across combat, crafting, dialogue, and resource management. Strategically choosing these perks is vital for optimizing your playthrough and ensuring the Inquisition's success in Thedas. This guide will detail how to acquire perk points and offer recommendations for prioritizing these crucial bonuses across the four main perk branches: Forces, Secrets, Inquisition, and Connections.

Acquiring Perk Points

Perk points are earned by accumulating Influence. Each time your Influence meter fills, you'll gain an Inquisition Level and a perk point. Influence is gained through various activities, and tracking your progress is done via the War Table screen.

Key methods for gaining Influence include:

  • Completing Quests: Main story and side quests consistently reward Influence upon completion.
  • Closing Rifts: Sealing Fade Rifts across all regions provides a steady stream of Influence.
  • War Table Operations: Certain operations, especially those focused on regional control and resource acquisition, grant Influence.
  • Discovering Landmarks: Interacting with landmarks in new areas offers small Influence boosts.
  • Claiming Camps: Establishing camps in new zones provides a significant Influence boost and unlocks new regional War Table operations.

Prioritizing Your Perks

With a limited number of perk points, strategic selection is paramount. Perks are divided into four main branches, each offering distinct benefits:

  • Forces: Enhances combat effectiveness, increasing party health, damage, and critical hit chances.
  • Secrets: Focuses on knowledge, experience gain, and unlocking unique dialogue options, aiding in exploration and character interaction.
  • Inquisition: Improves crafting, resource management, and utility, such as opening locks and enhancing material acquisition.
  • Connections: Deals with trade, influence, and unlocking special merchants or War Table benefits, impacting your economic and operational efficiency.

Early Game Essentials (First 5-7 Perks)

Focus on perks that offer immediate, broad benefits for exploration and resource gathering.

  • Forward Scouts (Connections): Reveals all landmarks and quests in a new area upon camp establishment. Essential for efficient exploration.
  • Enhanced Studies (Secrets): Grants a 10% bonus to XP from codex entries and discoveries.
  • Optimal Cutting (Inquisition): Increases the chance of finding rare crafting materials, crucial for early gear upgrades.
  • Deft Hands, Fine Tools (Inquisition): Allows Rogues to open masterwork locks, granting access to valuable loot.
  • True Grit (Forces): Increases maximum health for all party members by 10%, providing a solid defensive boost.

Mid-Game Powerhouses (Next 5-10 Perks)

Shift focus to perks that bolster combat, unlock advanced crafting, and improve your economy.

  • Schematic Knowledge (Secrets): Grants a 10% bonus to XP from crafting new items.
  • Master Builder (Inquisition): Reduces crafting material costs by 10%, saving gold.
  • The Short List (Connections): Unlocks a special merchant in Val Royeaux selling rare crafting materials and schematics.
  • Elite Training (Forces): Increases the damage of all party members by 10%.
  • Knowledge of the Arcane/World/Nature/History (Secrets): Unlocks new dialogue options, enhancing role-playing and potentially yielding rewards.

Late Game & Specialization Perks

Consider perks that refine your playstyle or offer quality-of-life improvements.

  • Massacre (Forces): Increases critical hit chance for all party members by 5%.
  • Advanced Potions (Inquisition): Increases the potency of all potions by 10%.
  • Friends in High Places (Connections): Reduces the cost of War Table operations by 10%.
  • Veteran's Insight (Forces): Increases the experience gained from killing enemies by 5%.