Dragon Quest XI S: Echoes of an Elusive Age
Dragon Quest XI S: Echoes of an Elusive Age

Controls and User Interface — Dragon Quest XI S: Echoes of an Elusive Age Guide

Master Dragon Quest XI S controls and UI. Learn to switch between 2D and 3D modes, impacting navigation, combat, and item collection for an improved journey.

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Controls and User Interface — Dragon Quest XI S: Echoes of an Elusive Age Guide

Mastering the controls and understanding the UI in Dragon Quest XI S is crucial for an optimal gameplay experience. The game offers a unique ability to switch between 2D and 3D modes, which impacts navigation, combat, and item collection. Familiarize yourself with these differences to enhance your journey.

Controls (PS4)

  • Options Button: Access Key Items for immediate use.

  • Triangle Button: Open the main menu to check game info, use magic, and change items/equipment.

  • Circle Button: Cancel menu selections or make your character jump.

  • Cross Button: Select menu options or interact with items.

  • Square Button: Open the map.

  • R2 Button: Cause your character to sprint.

Differences between 2D and 3D versions (S Edition)

The S version allows switching between 2D and 3D modes at a Church or Goddess Statue. This choice significantly alters gameplay mechanics:

  • Chapter Progress: In 2D mode, the game is structured into chapters. Switching chapters will result in losing progress if not at the start or end of one. You can travel back to a prior chapter or the beginning of your current one.

  • Boat Docking: Your boat can dock on any shoreline in 2D mode, but only at designated spots in 3D mode.

  • Map Size: 2D maps are generally smaller, often leading to quicker traversal compared to their 3D counterparts, though they resemble the 3D layout.

  • Sparkling Spots: Item collection from sparkling spots is consistent at 15-minute intervals in 2D mode. In 3D mode, the respawn time is random.

  • Zoom/Chimera Wings: These travel spells can only be used outdoors in 2D mode, restricting their use in dungeons or campsites. In 3D mode, they can be used anywhere.

  • Battles: 2D mode features random encounters, reminiscent of older RPGs. In 3D mode, enemies are visible on the screen, allowing you to avoid them.

  • Jumping: The jump action is not available in 2D mode.