Imps are your most basic and essential creatures. They are weak in combat but invaluable for digging, claiming territory, reinforcing walls, and transporting gold. They require no specific room to attract, appearing naturally as you expand. Their preferred room is any unclaimed territory or gold vein. Always ensure you have a healthy population of Imps, as they are the foundation of your dungeon's economy and expansion. Keep them away from combat, as they die quickly. Use the 'Call to Arms' spell to temporarily make them fight, but only in dire emergencies.
