Dwarf Fortress
Dwarf Fortress

Initial Game State

Choose your Dwarf Fortress embark site wisely. Learn about essential features like trees, rivers, and avoiding aquifers for a successful start.

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Initial Game State

Embarking is your first major decision in Dwarf Fortress, setting the stage for your fortress's survival and prosperity. This involves choosing a suitable location on the procedurally generated world map, outfitting your starting seven dwarves with essential skills and equipment, and then sending them off to begin their new lives. A well-chosen embark site can sificantly ease the early game challenges, providing vital resources and a defensible position.

When you begin a new game, you'll be presented with the embark screen. Here, you can select your starting location. For new players, it's highly recommended to use the 'Start tutorial' option, which guides you through the initial steps. If you opt to skip the tutorial, you'll be presented with a world map where you can scout potential embark sites. Pay close attention to the information provided for each tile, as it reveals crucial details about the environment, resources, and potential hazards.

The process of choosing an embark site is critical. Look for areas with abundant trees for wood, a nearby river for water and potential fishing, and generally serene or calm surroundings. Avoid areas marked as 'evil' or 'savage' for your first few fortresses, as these introduce sificant challenges. The presence of aquifers, which can flood your underground workings, should also be a major consideration. Understanding these factors will greatly improve your chances of establishing a thriving dwarven community.

Feature Importance for Beginners
Trees (Woodland/Forested) Essential for early construction, tools, and furniture.
River Provides water for drinking (after brewing), fishing, and potential power generation later.
Serene/Calm Biome Minimizes early threats from hostile creatures and environmental hazards.
Absence of Aquifers Prevents catastrophic flooding of your underground fort.