Consumables are single-use items in Ultimate Team that affect players, contracts, or club items.
- Contract Cards: Extend a player's contract, allowing them to play more matches. Essential for keeping your squad active.
- Fitness Cards: Restore a player's stamina. Less critical with the removal of individual fitness, but still useful for squad fitness.
- Healing Cards: Reduce the duration of a player's injury. Specific cards exist for different injury types (e.g., Leg Injury, Head Injury).
- Position Modifier Cards: Change a player's primary position (e.g., CM to CAM, RB to RWB). Crucial for squad building and chemistry.
- Chemistry Style Cards: Boost specific player attributes (e.g., Hunter, Shadow, Anchor). Applied to players with full chemistry.
- Manager League Cards: Change a manager's league to help with squad chemistry.
Manage your consumables wisely, buying them from the Transfer Market when needed or earning them from packs and objectives.