The Elder Scrolls VI will likely begin with a familiar trope: You character as a prisoner. This opening, often referred to as "The Prisoner's Fate," serves as a classic RPG hook, stripping away your identity and forcing you to rebuild from nothing. You'll awaken in a cell, likely disoriented and with little memory of how you arrived. The initial moments will be a guided tutorial, introducing you to the basic controls, movement, and perhaps a rudimentary combat system.
Your first objective will be to escape your confinement. This will involve interacting with your surroundings, searching for clues, and potentially engaging in your first combat encounter, likely against guards or other prisoners. Pay close attention to any dialogue or environmental storytelling that hints at the reason for your imprisonment and the political climate of the region you find yourself in. This early stage is crucial for establishing the tone and setting of the game.
As you progress through the initial escape sequence, you'll likely be presented with your first sificant choice. This could involve how you deal with a particular obstacle, who you choose to help or betray, or even the path you take to freedom. These early decisions, while seemingly small, can subtly influence your journey and the relationships you forge. The game will also likely introduce you to the core mechanics of skill progression, perhaps through scripted events or by finding basic equipment that allows you to practice rudimentary actions.
The end of the prologue will typically see you breaking free from your immediate captors and emerging into the wider world. This moment marks the true beginning of your adventure, where you'll be presented with your first major questline and the freedom to explore the vast, open world of Hamme. The narrative threads established during the prologue will likely weave into the main story, providing context and motivation for your future actions. Remember the details of your imprisonment, as they may hold sificance later on.