'Everybody's Gone to the Rapture' is not a game with traditional items, equipment, or crafting systems. There are no inventories, weapons, armor, or key items to collect in the conventional sense. Your primary 'tools' are your senses: sight and hearing, and your ability to interact with specific narrative triggers.
The game focuses entirely on narrative and exploration. The 'items' you encounter are environmental details that contribute to the story, such as radios, phones, and the shimmering light anomalies. This section will clarify what constitutes an 'item' in the context of this game.
Compare items & equipment inGarry's Mod