Fall Guys
Fall Guys

Glossary of Fall Guys Terms

Speak Fall Guys fluently. Understand terms like Bean, Blunderdome, Kudos, and round names with this essential glossary.

Navigating the Blunderdome can be easier with a solid understanding of its unique terminology. From the basic actions of your bean to the names of specific rounds and mechanics, this glossary will help you decipher the language of Fall Guys and communicate effectively with fellow players.

Core Gameplay Terms

  • Bean: The player-controlled character in Fall Guys, often referred to as a Fall Guy.
  • Blunderdome: The overarching arena or world where all Fall Guys shows take place.
  • Crown: The ultimate prize awarded to the winner of a show.
  • Kudos: The primary in-game currency used to purchase cosmetic items.
  • Show-Bucks: The premium in-game currency.
  • Fame Pass: The seasonal battle pass system that offers tiered rewards.
  • Qualify: To successfully complete a round and advance to the next stage.
  • Elimination: Being removed from a round or the show.
  • Round: A single game or challenge within a show.
  • Show: A complete series of rounds leading to a final winner.
  • Dive: A forward-moving action that can extend jumps, break falls, or push objects.
  • Grab: An action used to grab onto ledges, objects, or other players.
  • Obstacle: Any hazard or moving object desed to impede progress.
  • Shortcut: A less obvious or riskier path that can save time.

Round Types and Names

  • Race Rounds: Rounds where the primary objective is to reach the finish line. Examples: Dizzy Heights, Hit Parade, Door Dash, Treetop Tumble, Lily Leapers, Starchart, Freezy Peak, Speed Slider, Hyperdrive Heroes.
  • Survival Rounds: Rounds where the objective is to avoid elimination. Examples: Jump Club, Block Party, Roll Out, Hex-A-Gone, Hex-A-Ring, Tail Tag.
  • Team Rounds: Rounds where players are divided into teams. Examples: Fall Ball, Egg Scramble, Hoopsie Daisy, Basketfall.
  • Logic Rounds: Rounds that require memory or pattern recognition. Example: Perfect Match.
  • Final Rounds: The last round of a show, where a single winner is crowned. Examples: Fall Mountain, Hex-A-Gone, Jump Showdown, Lost Temple.
  • Blast Ball: A survival and scoring round involving explosive balls.
  • Ski Fall: A sliding race round focused on scoring points.

Specific Mechanics and Features

  • Slime: The hazardous substance that eliminates players if they fall into it.
  • Bouncy Pads: Objects that launch players into the air.
  • Conveyor Belts: Moving surfaces that affect player movement.
  • Rotating Platforms: Platforms that spin, requiring timed jumps.
  • Hoverboard: A special item used in rounds like Hyperdrive Heroes.
  • Creative Mode: The in-game editor for building custom rounds.
  • LTM (Limited Time Mode): Special game modes available for a limited period.
  • Squads: A game mode where players form teams.
  • Solos: A game mode where players compete individually.
  • Crown Rank: A progression system based on earned Crowns.

Slang and Community Terms

  • Noob/Newbie: A new or inexperienced player.
  • Pro: A highly skilled player.
  • Griefing: Intentionally hindering other players in a disruptive way.
  • Rage Quit: Exiting a game out of frustration.
  • Bean-Spill: A humorous term for a particularly bad fall or elimination.

This glossary provides a foundation for understanding Fall Guys. As you play more, you'll naturally pick up on more nuanced terms and community slang.