This build focuses on maximizing damage with small firearms, making it highly effective throughout the entire game. Small guns are plentiful, ammunition is relatively common, and many powerful unique weapons fall into this category.

Key Attributes:
- Agility (AG): 9-10 (Crucial for Action Points)
- Perception (PE): 8-9 (Improves ranged accuracy and combat sequence)
- Intelligence (IN): 6-8 (For skill points and dialogue options)
- Luck (LK): 6-8 (Increases critical hit chance)
Essential Skills:
- Small Guns (Tag): Your primary combat skill.
- Speech: For diplomatic solutions and quest rewards.
- Lockpick/Science: For utility and accessing loot.
Recommended Traits:
- Gifted: The +1 to all SPECIAL is invaluable.
- Fast Shot: If you don't mind not aiming for specific body parts, the AP reduction is huge. Otherwise, consider Good Natured for skill boosts.
Key Perks:
- Action Boy/Girl (x2): +2 AP, essential for more attacks per turn.
- Bonus Rate of Fire: Reduces AP cost of ranged attacks.
- Sniper: (High Luck, Perception, and Small Guns) A late-game perk that makes every hit a critical hit, devastating.
- Better Criticals: Increases critical hit damage.
This build is straightforward, powerful, and excellent for new players. Focus on getting a good pistol or rifle early on and keep your Small Guns skill high.