Consumables are vital for healing, boosting stats, and gaining temporary advantages. Chems, while powerful, often come with the risk of addiction.

Essential Consumables:
- Stimpaks: Your primary healing item. Carry many.
- Super Stimpaks: More potent healing, but can cause addiction.
- RadAway: Reduces radiation levels.
- Rad-X: Provides temporary radiation resistance.
- Antidote: Cures poison.
- Nuka-Cola: Minor healing, often found everywhere.
Chems (Use with Caution):
- Jet: +2 AP, but highly addictive.
- Psycho: +30 Damage Resistance, but addictive.
- Mentats: +2 IN, +2 PE, but addictive.
- Buffout: +2 ST, +2 EN, +10 HP, but addictive.
Manage your chems carefully. Addiction can be debilitating, reducing your SPECIAL stats. You can get cured of addiction by doctors, but it costs money. Always have a good supply of Stimpaks and RadAway.
Compare consumables & chems inFallout 76