Overview: Advanced weaponry using energy cells, often with unique visual effects and high damage against armored targets. Energy Weapons skill governs their effectiveness.
- Lasers: High accuracy, good range, often have a critical hit bonus. Examples: Laser Pistol, Laser Rifle, 'AER14 Prototype' (unique).
- Plasma: Slower projectiles, high damage, can melt enemies. Examples: Plasma Pistol, Plasma Rifle, 'Q-35 Matter Modulator' (unique).
- Flamers: Short-range, area-of-effect damage, good for crowd control. Examples: Flamer, Incinerator.
- Gauss Rifles: Powerful single-shot weapons, often with a charge-up time. Examples: Gauss Rifle, 'YCS/186' (unique).
Modifications: Energy weapons can be modified with beam focusers, improved charging units, and scopes.