Far Cry 5
Far Cry 5

Where It All Began in Far Cry 5

Relive the start of your Far Cry 5 journey. This guide covers the 'Where It All Began' mission, detailing the Deputy's initial task to arrest Joseph Seed.

·Multi-source verified (66/66)

Where It All Began

This mission serves as your introduction to the chaotic world of Hope County and the insidious influence of the Project at Eden's Gate. You'll be playing as the Deputy, tasked with arresting the cult's charismatic leader, Joseph Seed. Be prepared for a tense and linear sequence that sets the stage for the entire game.

Initial Approach and Arrest

  1. The Warrant: The mission begins with you, Sheriff Whitehorse, and Marshal Burke in a helicopter, approaching the compound of Joseph Seed. Your objective is clear: serve the arrest warrant.
  2. Entering the Compound: As the helicopter lands, follow Sheriff Whitehorse and Marshal Burke. The cultists will be present but initially non-hostile. Keep your eyes peeled for any signs of aggression, though for now, maintain a non-confrontational stance.
  3. Confronting Joseph Seed: Proceed into the main building of the compound. You'll find Joseph Seed preaching to his followers. A cutscene will trigger, showcasing his unsettling charisma and the unwavering devotion of his cultists.
  4. The Arrest: After the cutscene, you'll be prompted to arrest Joseph Seed. Approach him and initiate the arrest. This action will immediately escalate the situation.

Escape from Eden's Gate

Once Joseph Seed is in custody, the situation rapidly devolves into a desperate escape. This section is largely on-rails, but understanding the flow will help you anticipate threats.

  • The Ambush: As you attempt to leave with Joseph, the cultists will turn hostile. They will attack your group, attempting to reclaim their leader.
  • On the Run: You'll be forced to flee through the compound. Follow the prompts and your fellow officers. You won't have much opportunity for exploration here, so focus on survival.
  • Vehicle Escape: Eventually, you'll reach a vehicle. Get in quickly. The escape will continue in a high-speed chase, with cultists pursuing you in their own vehicles and on foot.
  • The Bridge Incident: The escape culminates in a dramatic sequence involving a bridge. Prepare for a sudden event that will separate you from your allies and leave you stranded.

Aftermath and First Steps

Following the bridge incident, you'll find yourself alone and vulnerable, marking the true beginning of your fight against the cult.

  • Waking Up: You'll regain consciousness near a river, having been rescued by Dutch.
  • Dutch's Island: Dutch will guide you to his bunker on Dutch's Island, which serves as your initial safe haven and introduction to the game's core mechanics.
  • First Weapons: Dutch will provide you with your first basic weapons: a 1911 Pistol and a M133 Shotgun. He'll also give you a brief tutorial on crafting and basic survival.
  • The Resistance Begins: This marks the end of the "Where It All Began" mission and the start of your journey to liberate Hope County. You'll then be directed to begin the "A Glimmer of Hope" mission, where you'll start clearing Dutch's Island of cultists and learning the ropes of combat and exploration.