Consumable items are single-use items that provide various benefits, such as healing, restoring MP, or curing status effects. Always keep a healthy stock of these items, especially before entering dungeons or boss battles. Potions are your basic healing items, while Ethers restore MP. Tents and Cabins are crucial for saving your game and restoring HP/MP on the world map. Status-curing items like ANTIDOTE and SOFT are essential for surviving encounters with enemies that inflict ailments.

| Item Name | Effect | Cost |
|---|---|---|
| Potion | Restores 30 HP to one ally. | 60G |
| Pure | Cures Poison. | 75G |
| Soft | Cures Stone. | 400G |
| Tent | Restores some HP/MP, allows saving on World Map. | 250G |
| Cabin | Restores all HP/MP, allows saving on World Map. | 2500G |
| Ether | Restores 50 MP to one ally. | 1500G |
| Heal Potion | Restores 100 HP to one ally. | 150G |
| Bomb | Deals damage to all enemies. | 200G |