Final Fantasy Tactics Advance
Final Fantasy Tactics Advance

Understanding Laws & Penalties

Navigate Final Fantasy Tactics Advance laws and penalties. Understand Law Cards, Yellow Cards, and Red Cards to avoid Jail for your units and manage the Judge.

·Multi-source verified (77/81)

The 'Antilaws' mission is your first encounter with the Judge system and its associated penalties. Before the battle begins, a Law Card will be displayed, indicating a prohibited action (e.g., 'No Sword Attacks', 'No Fire Damage'). If any of your units perform this action, they will receive a Yellow Card. A second infraction by the same unit results in a Red Card, and that unit is immediately removed from battle and sent to Jail. Jailed units cannot participate in subsequent missions until their sentence is served or they are bailed out. Plan your actions carefully to avoid penalties, especially with your key units.

Understanding Laws & Penalties - Final Fantasy Tactics Advance screenshot
Understanding Laws & Penalties