In 'Antilaws', you'll typically face a few Goblins and a Judge. Your primary target should be the Goblins, as they are the main damage dealers. Use your units to eliminate them quickly, always keeping the current law in mind. For example, if 'No Sword Attacks' is active, have Marche use 'Guard' or equip a different weapon type if possible, and rely on Montblanc's magic. Once the Goblins are dealt with, focus on the Judge. Judges have higher HP and defense but generally don't pose a significant offensive threat. They are primarily there to enforce the law. Defeating the Judge will end the battle, regardless of remaining Goblins.
