Always check the Law Card before starting this mission. Common laws for this early stage might include 'No Targeting Allies' or 'No Fire Damage'. Adjust your spell usage accordingly. The terrain features some elevated positions. If possible, move your ranged units (Montblanc, Archer if you have one) to higher ground to gain an attack bonus and extend their range. Use the terrain to funnel enemy melee units, preventing them from surrounding your mages. The Human Archer will likely try to find high ground, so be prepared to counter their ranged attacks.
