Recruiting Specific Units
While the majority of your clan members will be generic recruits from the Pub, Final Fantasy Tactics Advance features several unique and powerful units that can join your ranks through specific quests or story progression. These special characters often come with unique job combinations, powerful starting equipment, or exclusive abilities, making them invaluable additions to your roster. This section details how to acquire these special characters, providing step-by-step instructions and strategic advice.
Recruiting Ezel Berbier
Ezel, the eccentric Nu Mou tinkerer and proprietor of Ezel's Card Shop, is a powerful Sage with access to unique abilities. His recruitment is tied to a series of specific missions that become available late in the game.
- Class: Sage
- Recruitment Quests: A series of linked missions: "The Nu Mou and the Monster," "Ezel's Letter," and "Ezel's Challenge."
- Prerequisites: You must have completed the main story quest "The Last Day" (the final main story mission). After this, return to Cyril and check the Pub for the first mission in Ezel's chain.
- Walkthrough:
- "The Nu Mou and the Monster": After completing "The Last Day," head to the Pub in Cyril. Accept the mission "The Nu Mou and the Monster." This is a battle mission where you must protect Ezel from a group of monsters.
- Location: Cyril
- Objective: Defeat all enemies while protecting Ezel.
- Strategy: Ezel will be an allied unit. Focus on eliminating threats quickly, especially those targeting Ezel. Use ranged attacks and area-of-effect spells to control the battlefield.
- Reward: 1000 Gil, 20 Clan Points.
- "Ezel's Letter": After successfully completing "The Nu Mou and the Monster," return to the Pub. A new mission, "Ezel's Letter," will appear. This is a dispatch mission.
- Location: Cyril Pub
- Objective: Send a unit on dispatch to deliver Ezel's letter.
- Strategy: Any unit can complete this, but sending a unit with high Speed can reduce the mission time.
- Reward: 500 Gil, 10 Clan Points.
- "Ezel's Challenge": Once "Ezel's Letter" is complete, return to the Pub in Cyril one last time. The final mission, "Ezel's Challenge," will be available. This is another battle mission.
- Location: Cyril
- Objective: Defeat all enemies. Ezel will again be an allied unit.
- Strategy: This battle is generally tougher than the first. Ezel is a powerful Sage, so utilize his abilities if he has any. Protect him as before, but focus on overwhelming the enemy.
- Reward: 1500 Gil, 30 Clan Points.
- Upon successful completion of "Ezel's Challenge," Ezel will offer to join your clan as a permanent member.
- "The Nu Mou and the Monster": After completing "The Last Day," head to the Pub in Cyril. Accept the mission "The Nu Mou and the Monster." This is a battle mission where you must protect Ezel from a group of monsters.
- Starting Equipment: Ezel typically joins with a Sage Staff and a Sage Robe.
- Key Abilities: As a Sage, Ezel has access to powerful elemental magic (e.g., Giga Flare, Shiva, Ifrit, Ramuh) and support abilities like Turbo MP. His high Magic Attack makes him a formidable spellcaster.
Recruiting Ritz Malheur
Ritz, Marche's childhood friend and a fierce Viera, is a formidable Fencer/Elementalist. Her recruitment is a key part of the post-game content, allowing her to join your clan after the main story concludes.
- Classes: Fencer, Elementalist (starting jobs)
- Recruitment Quests: A series of linked missions: "Ritz's Request," "Ritz's Letter," and "Ritz's Challenge."
- Prerequisites: You must have completed the main story quest "Materi." After this, return to Sprohm and check the Pub for the first mission in Ritz's chain.
- Walkthrough:
- "Ritz's Request": After completing "Materi," head to the Pub in Sprohm. Accept the mission "Ritz's Request." This is a battle mission where you fight alongside Ritz and her clan.
- Location: Sprohm
- Objective: Defeat all enemies. Ritz and Shara will be allied units.
- Strategy: Focus on supporting Ritz and Shara. They are capable fighters, but ensuring their survival will make the mission smoother. Use your healers and defensive abilities to keep them in the fight.
- Reward: 1000 Gil, 20 Clan Points.
- "Ritz's Letter": After successfully completing "Ritz's Request," return to the Pub. A new mission, "Ritz's Letter," will appear. This is a dispatch mission.
- Location: Sprohm Pub
- Objective: Send a unit on dispatch to deliver Ritz's letter.
- Strategy: Any unit can complete this, but sending a unit with high Speed can reduce the mission time.
- Reward: 500 Gil, 10 Clan Points.
- "Ritz's Challenge": Once "Ritz's Letter" is complete, return to the Pub in Sprohm. The final mission, "Ritz's Challenge," will be available. This is another battle mission.
- Location: Sprohm
- Objective: Defeat all enemies. Ritz and Shara will again be allied units.
- Strategy: This battle can be challenging. Coordinate with Ritz and Shara's movements, and prioritize eliminating enemy threats that target your allied Viera.
- Reward: 1500 Gil, 30 Clan Points.
- Upon successful completion of "Ritz's Challenge," Ritz will decide to join Marche's clan.
- "Ritz's Request": After completing "Materi," head to the Pub in Sprohm. Accept the mission "Ritz's Request." This is a battle mission where you fight alongside Ritz and her clan.
- Starting Equipment: Ritz typically joins with a Silver Rapier and a Minerva Bustier.
- Key Abilities: Ritz excels in both physical and magical attacks. As a Fencer, she has access to various blade skills, while Elementalist grants her powerful elemental spells. Her high Speed and Evasion make her a nimble combatant.
Recruiting Shara
Shara, another Viera and Ritz's loyal companion, is an excellent Sniper/Assassin. Her recruitment is directly linked to Ritz's, making her an automatic addition once Ritz joins your clan.
- Classes: Sniper, Assassin (starting jobs)
- Recruitment Method: Automatic upon recruiting Ritz Malheur.
- Prerequisites: Successfully complete the "Ritz's Challenge" mission and have Ritz join your clan.
- Walkthrough:
- Once Ritz Malheur joins your clan after completing "Ritz's Challenge," Shara will automatically join alongside her.
- There are no additional steps required to recruit Shara once Ritz is in your party.
- Starting Equipment: Shara typically joins with a Longbow and a Green Beret.
- Key Abilities: Shara is a potent ranged damage dealer. As a Sniper, she has access to powerful bow skills like Aim: Leg and Aim: Arm. Her Assassin job provides unique instant-KO abilities like Last Breath and Shadowbind, making her a dangerous unit.
Recruiting Cid Randell
Cid, the powerful Bangaa Judge, eventually joins Marche's clan. His recruitment is a significant late-game event, directly tied to the conclusion of the main storyline.
- Classes: Templar, Defender (starting jobs)
- Recruitment Method: Automatic upon completion of the main story.
- Prerequisites: Complete the entire main storyline, culminating in the final boss battle.
- Walkthrough:
- Cid is a central figure throughout the latter half of the main story, often appearing as an allied NPC or even an antagonist.
- During the final sequence of events, specifically after the climactic battle against the final boss (Li-Grim), Cid will make a decision regarding his future.
- Upon the successful completion of the main storyline and the final boss battle, Cid will offer to join your clan as a permanent member. This happens automatically during the post-game dialogue.
- Starting Equipment: Cid joins with high-tier Bangaa equipment, often including a Claymore or similar powerful weapon and heavy armor.
- Key Abilities: Cid is a formidable warrior. As a Templar, he can use abilities like Hastebreak and Soul Sphere. His Defender job grants him powerful defensive skills and counter-attacks. He has excellent HP and Attack stats, making him a frontline powerhouse.
Recruiting Pallanza
Pallanza is a powerful Bangaa Gladiator who can join your clan after a specific series of missions. He is a strong physical attacker with good defensive capabilities.
- Class: Gladiator (starting job)
- Recruitment Quests: "Clan League" and "Duel in the Sand."
- Prerequisites: You must have completed the main story quest "The Spiritstone." After this, check the Pub in Sprohm for "Clan League."
- Walkthrough:
- "Clan League": Head to the Pub in Sprohm and accept the mission "Clan League." This is a series of battles against other clans.
- Location: Sprohm
- Objective: Win a series of clan battles.
- Strategy: These battles can be challenging. Ensure your clan is well-equipped and has a balanced composition.
- Reward: Varies, but completion unlocks the next mission.
- "Duel in the Sand": After successfully completing "Clan League," return to the Pub in Sprohm. The mission "Duel in the Sand" will appear. This is a battle mission where you face Pallanza.
- Location: Sprohm
- Objective: Defeat Pallanza and his units.
- Strategy: Pallanza is a strong Gladiator. Focus fire on him to take him down quickly, but be wary of his powerful attacks. Using status effects or debuffs can help.
- Reward: 1500 Gil, 30 Clan Points.
- Upon successful completion of "Duel in the Sand," Pallanza will be impressed by your clan's strength and offer to join.
- "Clan League": Head to the Pub in Sprohm and accept the mission "Clan League." This is a series of battles against other clans.
- Starting Equipment: Pallanza typically joins with a Claymore and a Plate Mail.
- Key Abilities: As a Gladiator, Pallanza has access to powerful sword skills like Beatdown and Blitz. His high Attack and HP make him an excellent choice for dealing heavy physical damage.
Recruiting Llednar Twem
Llednar Twem, the mysterious and powerful Nu Mou, is a unique character with a dark past. His recruitment is tied to a specific quest that becomes available after the main story.
- Class: Master Monk (starting job)
- Recruitment Quest: "The Hero Gaol"
- Prerequisites: You must have completed the main story. After this, check the Pub in Cyril for "The Hero Gaol."
- Walkthrough:
- "The Hero Gaol": Head to the Pub in Cyril and accept the mission "The Hero Gaol." This is a battle mission where you encounter Llednar.
- Location: Cyril
- Objective: Defeat Llednar and his accompanying units.
- Strategy: Llednar is a very powerful Master Monk with high stats and devastating abilities. He can hit hard and has good defenses. Focus your strongest attacks on him. Consider using units with high evasion or defensive abilities to tank his hits. Status effects like Slow or Blind can be very effective.
- Reward: 2000 Gil, 40 Clan Points.
- Upon successful completion of "The Hero Gaol," Llednar will join your clan, seeking a new purpose.
- "The Hero Gaol": Head to the Pub in Cyril and accept the mission "The Hero Gaol." This is a battle mission where you encounter Llednar.
- Starting Equipment: Llednar typically joins with a Kaiser Knuckles and a Power Vest.
- Key Abilities: As a Master Monk, Llednar possesses incredible physical prowess. His abilities like Pummel and Whirlwind can deal massive damage, and he has excellent Speed and Counter abilities. He is a top-tier physical attacker.
Remember that these special units are often integral to the narrative or provide excellent post-game challenges. Simply progressing through the main story and diligently checking the Pub for new rumors and quests will naturally lead to their recruitment. Always be prepared for challenging battles when recruiting these powerful allies!