D-District Prison
Welcome to the D-District Prison, a pivotal point in Disc 2 of your adventure. This section will guide you through the prison's challenges, ensuring you collect all valuable items and navigate its unique mechanics.
Initial Incarceration & Item Recovery
Upon arrival, your party will be stripped of all Junctioned G.F.s and magic. Don't panic! This is a temporary setback. Your primary goal is to retrieve your equipment.
- Squall's Cell: You'll begin in Squall's cell. Interact with the door to trigger a scene.
- Zell's Intervention: Zell, having been separated, will appear and break you out. He retains his G.F.s and magic, making him your primary damage dealer for the immediate future.
- Party Formation: Zell will join your party. For now, focus on keeping him well-equipped and his G.F.s properly Junctioned.
Navigating the Prison Floors
The D-District Prison is structured vertically, with each floor presenting different challenges and opportunities. Your objective is to descend through the floors, eventually reaching the bottom where your equipment is stored.
Floor 10 (Starting Point)
- Enemies: Expect encounters with Esthar Soldiers and occasionally a GIM52A.
- Key Action: Head to the central elevator shaft. You'll need to find a way to activate it.
Floor 9 - Floor 6 (Descent & Exploration)
These floors are largely linear, but keep an eye out for hidden items and opportunities to gather information.
- Item: On one of these floors (exact location varies slightly), you can find a Pet Nametag. This is a rare item used for renaming your Guardian Forces, so don't miss it!
- Strategy: Engage in battles to level up Zell and gather AP for his G.F.s. Remember, only Zell has his full power at this point.
- Important Note: The prison has a unique system where you can choose to either descend immediately or wait for a guard to open a door. Waiting often leads to more dialogue or minor detours, but doesn't significantly alter the main path.
Floor 5 (The Control Room)
This floor is crucial for recovering your equipment.
- Objective: Locate the control room. It will be clearly marked.
- Interaction: Inside the control room, interact with the console. This will initiate a sequence where you can choose to retrieve your G.F.s and magic.
- Item Recovery: Once activated, your entire party's G.F.s and magic will be returned. Immediately re-Junction your G.F.s and magic to your party members! This is critical for the upcoming challenges.
Floor 4 - Floor 1 (Final Descent)
With your G.F.s and magic restored, these floors become more manageable. Continue your descent.
- Optional Card Player: On one of the lower floors, you might encounter a guard who challenges you to a game of Triple Triad. If you're a card collector, this is a good opportunity.
- Item: Look for a Tent or a Cottage in a chest on one of these floors. These recovery items are always useful.
Boss Battle: Biggs and Wedge (Reunion)
At the very bottom of the prison, you'll face a familiar duo.
- Location: The lowest floor, just before exiting the prison.
- Strategy:
- Biggs: Focus your attacks on Biggs first. He is generally weaker and can be defeated quickly.
- Wedge: Once Biggs is down, Wedge will become more aggressive. He has some powerful attacks, so keep your party's HP up.
- Junctioning: Ensure your characters have strong magic Junctioned to their Strength and Magic stats. Elemental magic like Firaga or Blizzaga can be effective.
- Guardian Forces: Don't hesitate to summon your G.F.s, especially if you've been leveling them up. Shiva and Ifrit are good choices here.
- Healing: Have a character dedicated to healing with Cure or Curaga, or use items like Potions and Hi-Potions.
- Reward: Defeating them will clear your path and allow you to proceed with the story.
Once Biggs and Wedge are defeated, you'll be free to exit the D-District Prison and continue your journey.