Sakura (Chapter 15)
Chapter 15 presents a significant challenge with the boss, Sakura, a powerful enemy unit who wields the powerful tome Seraphim. This chapter takes place in a confined area, making unit positioning crucial. Sakura's Seraphim tome has a high might and can deal substantial damage, especially to armored units. It's advisable to have units with high Resistance, such as mages or healers who have promoted into classes like the Sorcerer or Strategist. Ensure your units are adequately leveled; ideally, they should be around level 10-12 for a smoother experience. The map features several terrain tiles that offer defensive bonuses, so utilize these to your advantage when engaging Sakura's forces. Consider bringing units with the Rally Defense skill to further bolster your army's survivability. The objective is to defeat Sakura, but be mindful of the surrounding Nohrian Knights and Archers who will actively defend her. A common mistake is to rush directly at Sakura, leaving your units vulnerable to a counter-attack from her allies. Instead, methodically clear out the supporting units first, using choke points to your advantage. Units like Xander, with his high Defense and access to the Siegfried sword, can be instrumental in breaking through enemy lines. If you have access to a Levin Sword or a powerful magical weapon, it can be effective against Sakura's potentially lower Resistance.
- Sakura's Tome: Seraphim (high might, effective against armored units).
- Recommended Units: Xander, units with high Resistance (Sorcerer, Strategist), units with Rally Defense.
- Map Features: Confined area, terrain tiles with defensive bonuses.
- Objective: Defeat Sakura.
- Supporting Enemies: Nohrian Knights, Archers.
- Key Strategy: Clear supporting enemies before engaging Sakura directly. Utilize choke points and terrain.
| Enemy Unit | Potential Threat | Recommended Counter |
|---|---|---|
| Sakura | High magic damage with Seraphim | High Resistance units, Xander |
| Nohrian Knight | Melee threat, high Defense | Strong physical attackers, effective weapons |
| Archer | Ranged threat, can target vulnerable units | Fast units to close distance, flying units |