Fire Emblem Fates: Conquest
Fire Emblem Fates: Conquest

Healing Items (Vulneraries, Concoctions) — Fire Emblem Fates: Conquest Guide

Manage your healing items in Fire Emblem Fates: Conquest. Learn the uses of Vulneraries and Concoctions to keep your units fighting on the battlefield.

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Healing Items (Vulneraries, Concoctions)

Healing items are essential for maintaining the longevity of your units throughout the challenging battles of Fire Emblem Fates: Conquest. The most common healing items are Vulneraries and Concoctions. A standard Vulnerary restores 10 HP, while a Concoction restores 20 HP. These items are consumed automatically at the start of You phase if a unit's HP is below a certain threshold, or they can be manually used by selecting the item from a unit's inventory during You phase. Understanding when and how to use these items can be the difference between victory and defeat.

Vulneraries are typically found in abundance early in the game and are often given to units that are likely to take damage, such as front-line fighters like Silas or Xander. Concoctions, offering double the healing, are more valuable and should be used more judiciously. They are particularly useful for recovering a significant portion of HP on a unit that has taken substantial damage from a powerful enemy attack, allowing them to survive another turn or engage in further combat. units can only hold a limited number of healing items, usually 5 of each type, so managing your inventory is crucial.

Beyond basic healing, some characters possess personal skills or class abilities that enhance healing. For example, the Troubadour class has the "Live to Serve" skill, which heals the user for the same amount they heal an ally. While not a direct item, this mechanic emphasizes the importance of healing in the game. Furthermore, certain Divine Weapons, like the Falchion wielded by the Avatar, possess passive healing properties when equipped. The strategic use of healing items can prevent units from falling into critical HP ranges, thus avoiding potential one-hit KOs from strong enemies. Always ensure your primary combat units have at least one healing item in their inventory before initiating a map, especially for challenging chapters like Chapter 10, where enemy reinforcements can quickly overwhelm unprepared forces.

The availability of healing items can be supplemented through the in-game shop. Regularly purchasing Vulneraries and Concoctions is a sound investment, especially if you find yourself running low. Consider the HP pools of your units when deciding which item to use. A unit with 30 HP that has taken 15 damage would benefit more from a Concoction than a Vulnerary, bringing them back to full health. Conversely, a unit with 50 HP that has taken 5 damage might only need a Vulnerary. This careful consideration of HP and item effectiveness can conserve valuable resources for more critical situations.

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