Fire Emblem Fates: Revelation
Fire Emblem Fates: Revelation

Base Classes & Stat Growths

Consult base classes and stat growths for every unit in Fire Emblem Fates: Revelation. Plan your army's development with this reference.

Base Classes & Stat Growths

Every unit in Fire Emblem Fates: Revelation begins their journey in a specific Base Class, which defines their initial stats, weapon proficiencies, and inherent growth rates. These growth rates are percentages that determine how likely a unit is to gain a stat point when they level up. For instance, a unit with a high Strength growth rate is more likely to increase their Strength stat upon leveling than a unit with a low Strength growth. Understanding these base class growths is fundamental to predicting a unit's long-term potential and identifying their strengths and weaknesses. For example, a unit starting as a Villager has balanced but generally lower growth rates across the board, making them a versatile but initially weaker unit. In contrast, a unit like Silas, who starts as a Cavalier, typically boasts higher Strength and Defense growths, indicating his suitability for frontline combat. The "Fire Emblem Fates FAQ/Walkthrough" by rennyjesus (version 0.1.4) and Krystal109 (version 0.2) likely contain detailed information on individual unit growths, which are crucial for strategic planning.

The initial Base Class of a unit dictates not only their starting stats but also their early combat effectiveness and their potential for development. For example, units like Corrin, You character, can start in a unique Noble class, which offers a balanced stat distribution and the ability to use swords. Other units, such as Mozu, who starts as an Archer, have specialized roles from the outset, excelling in ranged combat with high Skill and Speed growths. The "Fire Emblem Fates Class Promotion Chart (JPG)" Players must consider these base classes when forming their initial army. A common mistake is to overlook the importance of base class growths and focus solely on promoted classes. However, a unit with excellent base class growths can often outperform a unit with mediocre growths even after promotion, especially if they are trained consistently. The early game strategy often revolves around leveraging the strengths of these base classes to overcome initial challenges, such as the early encounters with Nohrian soldiers or Hoshidan forces.

Stat growths are the engine of character progression in Fire Emblem Fates: Revelation. Each base class has a unique set of growth percentages for each stat: HP, Strength, Magic, Skill, Speed, Luck, Defense, and Resistance. For example, a unit with a 50% Strength growth has a 50% chance of gaining 1 point in Strength every time they level up. These percentages are crucial for players aiming to optimize their army. A unit with a low HP growth might struggle to survive sustained enemy attacks, while a unit with a low Speed growth could be doubled by faster enemies, leading to significant damage. The "Fire Emblem Fates FAQ/Walkthrough" by rennyjesus (version 0.1.4) and Krystal109 (version 0.2) are likely to contain detailed breakdowns of these growth rates for each character and class. consult these resources to identify units with high growths in key stats relevant to their intended role. For instance, a unit intended to be a powerful physical attacker would benefit from high Strength and Speed growths, while a magic-user would prioritize high Magic and Resistance growths. The "Fire Emblem Fates Avatar Support Transcript" by Misha Marches might also offer insights into character personalities and potential, which can sometimes correlate with their stat growth tendencies, although this is not a direct mechanical link.