Fire Emblem: Fortune's Weave
Fire Emblem: Fortune's Weave

Bows List and Stats

Analyze all Bows available in Fire Emblem: Fortune's Weave, reviewing their range, power, and special properties to optimize your archer units' effectiveness.

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Bows List and Stats

Bows are the primary ranged weapon for classes like Archers and Snipers in Fire Emblem: Fortune's Weave. They allow units to engage enemies from a safe distance, providing crucial support fire and picking off weakened foes without risking direct confrontation. Effective use of bows requires careful positioning and an understanding of their unique strengths and weaknesses.

Weapon Name Might Hit Crit Weight Range Notes
Iron Bow 4 90 0 6 2-3 Standard starting bow.
Steel Bow 7 80 0 8 2-3 Higher might than Iron Bow, slightly lower hit.
Silver Bow 11 85 5 9 2-3 A powerful, long-range option.
Brave Bow 5 70 0 7 2-3 Attacks twice, but with reduced hit.
Killer Bow 7 65 30 6 2-3 Excellent critical hit chance.
Longbow 8 75 0 9 3-4 Extended range for even safer attacks.
Short Bow 3 95 0 5 2 Light and accurate, but low might.

Bows are particularly effective against flying units, often dealing bonus damage. However, they are generally weak against armored units and cannot be used in close-quarters combat (range 1). Positioning is paramount; ensure your archers are on terrain that provides defensive bonuses and out of enemy range. The Brave Bow can be a potent tool for quickly eliminating threats, but its lower hit rate means it's best used against less evasive enemies. The Killer Bow, with its high critical rate, can turn the tide of battle with a few well-placed shots. The Longbow offers unparalleled reach, allowing you to engage enemies from across the map, but its lower hit rate and higher weight should be considered. The Short Bow is ideal for early-game skirmishes or for units with high Skill but low Strength, prioritizing accuracy over raw damage.

Compare bows list and stats inFire Emblem Fates: Birthright