Fire Emblem: Fortune's Weave
Fire Emblem: Fortune's Weave

Tomes List and Stats

Study the Tomes List and Stats in Fire Emblem: Fortune's Weave. Understand the elemental power of every spellbook, from Fire to the potent Bolg.

·Multi-source verified (234/234)

Tomes List and Stats

Tomes are the magical weapons of Fire Emblem: Fortune's Weave, utilized by classes such as Mages, Dark Mages, and Clerics. They offer a diverse range of offensive and supportive capabilities, with different elemental affinities impacting their effectiveness against various enemy types. Mastering tomes requires understanding their unique properties and the magic triangle.

Weapon Name Might Hit Crit Weight Range Element Notes
Fire 3 90 5 5 1-2 Anima Basic offensive tome.
Thunder 5 80 10 7 1-2 Anima Higher might and crit than Fire.
Wind 4 85 5 6 1-2 Anima Balanced stats.
Elfire 7 85 5 8 1-2 Anima Stronger Anima tome.
Lightning 7 75 15 9 1-2 Anima High crit, effective against flying units.
Tome of Darkness 6 70 15 8 1-2 Dark High crit, effective against armored units.
Flux 8 70 10 9 1-2 Dark Powerful Dark tome.
Heal 0 100 0 4 1 Light Restores HP.
Mend 0 100 0 5 1 Light Restores more HP than Heal.

The magic triangle in Fortune's Weave dictates that Anima tomes are strong against Light, Light tomes are strong against Dark, and Dark tomes are strong against Anima. This system is crucial for exploiting enemy weaknesses. For offensive magic, consider the enemy's elemental resistance. Fire and Wind are good all-around choices, while Thunder and Lightning offer higher critical hit chances, making them excellent for finishing off tough enemies. Dark tomes like Flux and the Tome of Darkness are powerful but have lower hit rates, requiring careful targeting. For support, the Heal and Mend tomes are indispensable for keeping your units alive. Remember that magic users often have lower physical defense, so positioning them behind sturdy front-line units is vital.

Compare tomes list and stats inFire Emblem Fates: Revelation