Tomes List and Stats
Tomes are the magical weapons of Fire Emblem: Fortune's Weave, utilized by classes such as Mages, Dark Mages, and Clerics. They offer a diverse range of offensive and supportive capabilities, with different elemental affinities impacting their effectiveness against various enemy types. Mastering tomes requires understanding their unique properties and the magic triangle.
| Weapon Name | Might | Hit | Crit | Weight | Range | Element | Notes |
|---|---|---|---|---|---|---|---|
| Fire | 3 | 90 | 5 | 5 | 1-2 | Anima | Basic offensive tome. |
| Thunder | 5 | 80 | 10 | 7 | 1-2 | Anima | Higher might and crit than Fire. |
| Wind | 4 | 85 | 5 | 6 | 1-2 | Anima | Balanced stats. |
| Elfire | 7 | 85 | 5 | 8 | 1-2 | Anima | Stronger Anima tome. |
| Lightning | 7 | 75 | 15 | 9 | 1-2 | Anima | High crit, effective against flying units. |
| Tome of Darkness | 6 | 70 | 15 | 8 | 1-2 | Dark | High crit, effective against armored units. |
| Flux | 8 | 70 | 10 | 9 | 1-2 | Dark | Powerful Dark tome. |
| Heal | 0 | 100 | 0 | 4 | 1 | Light | Restores HP. |
| Mend | 0 | 100 | 0 | 5 | 1 | Light | Restores more HP than Heal. |
The magic triangle in Fortune's Weave dictates that Anima tomes are strong against Light, Light tomes are strong against Dark, and Dark tomes are strong against Anima. This system is crucial for exploiting enemy weaknesses. For offensive magic, consider the enemy's elemental resistance. Fire and Wind are good all-around choices, while Thunder and Lightning offer higher critical hit chances, making them excellent for finishing off tough enemies. Dark tomes like Flux and the Tome of Darkness are powerful but have lower hit rates, requiring careful targeting. For support, the Heal and Mend tomes are indispensable for keeping your units alive. Remember that magic users often have lower physical defense, so positioning them behind sturdy front-line units is vital.
Compare tomes list and stats inFire Emblem Fates: Revelation