Story Chapters (Book II)
Welcome, Summoner, to the comprehensive guide for Fire Emblem Heroes Book II Story Chapters! This section will provide detailed, actionable walkthroughs for each chapter, ensuring you conquer every challenge and claim all available rewards. Remember that difficulty scales, so adjust your team composition and strategy accordingly. For Lunatic difficulty and beyond, optimal team synergy and careful positioning are paramount.
Chapter 1: The Flame Princess
Part 1: A Frozen World
- Objective: Defeat all foes.
- Enemies: Axe Fighter, Lance Knight, Red Mage.
- Strategy: This introductory map is straightforward. Focus on using your red units (like Alfonse or any red sword/mage you've summoned) to eliminate the green Axe Fighter quickly. Your blue units (like Sharena or a blue lance/mage) can handle the red Lance Knight. The Red Mage can be dealt with by any unit that isn't green. Prioritize eliminating the Axe Fighter to prevent early damage to your blue units.
- Reward: 1 Orb.
Part 2: The Ice Kingdom
- Objective: Defeat all foes.
- Enemies: Sword Fighter, Green Mage, Bow Knight.
- Strategy: The Bow Knight can be a threat to your flying units or units with low defense. Use a high-defense unit or a unit with weapon advantage (like a sword unit if the Bow Knight is colorless) to engage them. The Sword Fighter is easily dispatched by a blue unit. The Green Mage can be countered by red units. Consider using a "Draw Back" or "Reposition" assist skill to pull your units out of harm's way after attacking.
- Reward: 1 Orb.
Part 3: Fjorm's Plea
- Objective: Defeat all foes.
- Enemies: Lance Flier, Red Sword, Staff User.
- Strategy: This map introduces a Staff User, who can heal enemies. Prioritize eliminating the Staff User to prevent prolonged engagements. A strong green unit can easily take down the Lance Flier. The Red Sword can be handled by a blue unit. Be mindful of the terrain; some maps feature defensive tiles that can be used to your advantage.
- Reward: 1 Orb.
Part 4: Surtr's Advance
- Objective: Defeat all foes.
- Enemies: Axe Armor, Red Mage, Green Bow.
- Strategy: The Axe Armor is a formidable foe with high defense. Consider using a strong red magic user or a red unit with Armor effectiveness (if you have one) to deal significant damage. The Red Mage is vulnerable to blue units, and the Green Bow can be countered by red units. Try to bait the Axe Armor into attacking a unit with weapon advantage or high resistance.
- Reward: 1 Orb.
Part 5: The First Encounter
- Objective: Defeat Surtr.
- Enemies: Surtr (Axe Armor), Lance Cavalry, Red Flier.
- Strategy: This is your first encounter with Surtr, the primary antagonist of Book II. While you won't defeat him permanently here, the objective is to survive and deal damage. Surtr is a powerful Axe Armor unit. Bring your strongest red magic users or red units with high attack. The Lance Cavalry and Red Flier are supporting units; eliminate them to clear a path to Surtr. Focus fire on Surtr with your red units. Don't be afraid to use your special skills.
- Reward: 1 Orb, Fjorm: Princess of Ice (5-star hero).
Chapter 2: The Fire King
Part 1: The Burning Forest
- Objective: Defeat all foes.
- Enemies: Green Axe, Red Sword, Blue Mage.
- Strategy: A balanced team is key here. Use your red units against the Green Axe, blue units against the Red Sword, and green units against the Blue Mage. Pay attention to the forest tiles, which grant defensive bonuses to infantry and armored units.
- Reward: 1 Orb.
Part 2: A Scorched Path
- Objective: Defeat all foes.
- Enemies: Red Cavalry, Green Flier, Staff Cavalry.
- Strategy: The Staff Cavalry can be annoying with healing. Prioritize taking them out quickly. A strong blue unit can handle the Red Cavalry, and a red unit can deal with the Green Flier. Be mindful of the cavalry's extended movement range.
- Reward: 1 Orb.
Part 3: Laevatein's Fury
- Objective: Defeat Laevatein.
- Enemies: Laevatein (Red Sword), Blue Lance, Green Bow.
- Strategy: Laevatein is a powerful Red Sword unit. Bring a strong blue unit with high defense or resistance to engage her. The Blue Lance and Green Bow are supporting units. Eliminate the Bow first if it threatens your key units, then the Lance. Focus your blue unit's attacks on Laevatein.
- Reward: 1 Orb.
Part 4: Muspell's Might
- Objective: Defeat all foes.
- Enemies: Axe Armor, Red Mage, Blue Dagger.
- Strategy: The Axe Armor remains a threat. Use red magic or armor-effective units. The Blue Dagger can debuff your units, so consider eliminating them early with a green unit. The Red Mage is vulnerable to blue units.
- Reward: 1 Orb.
Part 5: The Fire and Ice
- Objective: Defeat all foes.
- Enemies: Surtr (Axe Armor), Laevatein (Red Sword), Green Cavalry.
- Strategy: This map features both Surtr and Laevatein. This can be challenging. Focus on isolating and eliminating Laevatein first with your blue units, as she has less bulk than Surtr. Then, concentrate your red units on Surtr. Use Fjorm's special, "Ice Mirror," to mitigate some of Surtr's damage. Positioning is crucial to avoid being overwhelmed by both powerful enemies simultaneously.
- Reward: 1 Orb.
Continue through Book II, applying these strategic principles. Remember to always check enemy unit types and skills before engaging, and don't hesitate to retreat and re-evaluate your team if a chapter proves too difficult. Good luck, Summoner!