Movement Skills
Movement Skills are invaluable Assist skills that allow your units to manipulate their position on the battlefield, creating tactical advantages, rescuing allies, or setting up devastating attacks. Mastering these skills is crucial for high-level play in Fire Emblem Heroes.
Understanding Movement Skill Mechanics
Unlike standard attacks or Specials, Movement Skills do not deal damage. Instead, they reposition your units or allies. They consume a unit's action for the turn, so careful planning is essential. Most Movement Skills have a range of 1, meaning the assisting unit must be adjacent to the target unit.
Key Movement Skills and Their Uses
Here's a breakdown of the most common and impactful Movement Skills, along with strategies for their effective use:
1. Reposition
- Effect: Moves an adjacent ally to the space on the opposite side of the user.
- Strategic Use:
- Pulling Allies Out of Danger: If an ally is in range of a powerful enemy, use Reposition to pull them back to safety, potentially placing the Reposition user in a safer spot or a defensive tile.
- Extending Threat Range: Position a strong offensive unit two spaces behind a Reposition user. The Reposition user moves forward, then Repositions the offensive unit past them, effectively extending the offensive unit's movement by 1 space. This is excellent for initiating combat.
- Chaining Repositions: In some scenarios, multiple units with Reposition can chain their effects to move a key unit across a significant distance in a single turn.
- Notable Inheritors: Many units can inherit Reposition, but it's particularly strong on high-defense or high-resistance units who can safely move into enemy range to pull an ally. Examples include Barst (3-4 star availability) and Selena (3-4 star availability) who provide it at lower rarities.
2. Draw Back
- Effect: Moves an adjacent ally to the space the user occupied, and then moves the user to the space the ally occupied.
- Strategic Use:
- Protecting Fragile Units: Ideal for mages or archers who need to attack and then retreat. The Draw Back user (often a tankier unit) swaps places with them, taking the brunt of any counter-attack.
- Navigating Terrain: Can be used to pull an ally over impassable terrain (like mountains or water for infantry) if the Draw Back user can move onto an adjacent tile.
- Setting Up Choke Points: Use Draw Back to pull an ally into a defensive position, blocking off enemy advances.
- Notable Inheritors: Units like Nino (3-4 star availability) and Fae (3-4 star availability) come with Draw Back. It's a great skill for units who can survive a hit or two.
3. Shove
- Effect: Pushes an adjacent ally 1 space away from the user.
- Strategic Use:
- Clearing Paths: Useful for moving an ally out of the way to create a path for another unit, especially in tight corridors or maps with limited movement options.
- Positioning for Buffs/Debuffs: Can subtly adjust an ally's position to ensure they receive a buff from a support unit or are in range for a specific attack.
- Notable Inheritors: Arthur (3-4 star availability) and Stahl (3-4 star availability) are common sources for Shove. It's less commonly used than Reposition or Draw Back but has niche applications.
4. Smite
- Effect: Pushes an adjacent ally 2 spaces away from the user.
- Strategic Use:
- Aggressive Engagements: Excellent for launching a powerful offensive unit deep into enemy territory. A unit with high movement (like a cavalry unit) can Smite an infantry or armored unit far forward.
- Crossing Obstacles: Can push an ally over a single space of impassable terrain (e.g., a mountain or river tile).
- Arena/Aether Raids Offense: Crucial for reaching specific targets or breaking defensive formations quickly.
- Notable Inheritors: Titania (3-4 star availability) and Hawkeye (3-4 star availability) provide Smite. It's highly recommended for offensive teams.
5. Pivot
- Effect: Moves the user to the opposite side of an adjacent ally.
- Strategic Use:
- Armored Unit Mobility: Pivot is a godsend for armored units, allowing them to effectively move 2 spaces (1 move + 1 pivot) by using an adjacent ally as a pivot point. This significantly mitigates their low movement stat.
- Flanking Maneuvers: Can be used by any unit to quickly change position around an ally, potentially getting into a better attacking or defensive stance.
- Notable Inheritors: Effie (3-4 star availability) and Sheena (3-4 star availability) are common sources for Pivot. It's almost a mandatory skill for most armored units.
General Strategies for Movement Skills
- Team Composition: Aim for at least two units with different movement skills on your team. A mix of Reposition/Draw Back and Smite/Pivot offers great flexibility.
- Anticipate Enemy Movement: Before making any moves, consider where enemies will move and attack. Use movement skills to position your units to bait specific enemies or protect vulnerable allies.
- Synergy with Unit Types:
- Armored Units: Benefit immensely from Pivot, Smite (being pushed), and Draw Back (pulling them to safety).
- Infantry Units: Versatile with any movement skill, often serving as the primary users of Reposition or Draw Back.
- Cavalry Units: Excellent for using Smite to launch other units, or Reposition to quickly reposition allies.
- Fliers: Can ignore terrain, making them unique targets for being repositioned over obstacles or using Reposition/Draw Back to pull ground units over terrain.
- Practice in Training Tower/Story Maps: Experiment with different combinations of movement skills in lower-stakes environments to get a feel for their ranges and tactical applications before tackling harder content like Arena or Aether Raids.
- Skill Inheritance Considerations: When inheriting movement skills, prioritize units who will consistently be adjacent to allies and whose stat lines complement the skill (e.g., a tanky unit for Reposition, a fragile unit for Draw Back).