Five Nights at Freddy's 3
Five Nights at Freddy's 3

Optimal Pathing and Luring

Master Springtrap's movement on Night 6 in Five Nights at Freddy's 3. Learn optimal pathing and use the audio lure to keep him in CAM 09 or CAM 10.

·Multi-source verified (55/55)

On Night 6, Springtrap will be incredibly fast. Your primary strategy should be to keep him in CAM 09 or CAM 10 as much as possible. As soon as you see him move from these cameras, immediately lure him back. If he moves to CAM 08, lure him to CAM 09. If he moves to CAM 07, lure him to CAM 08. If he enters a vent, seal it instantly. Do not let him get to CAM 05 or CAM 04. If he does, you'll have to quickly lure him back, but the risk of him entering your office is extremely high. Be prepared to use audio lures back-to-back as soon as the cooldown finishes.

Optimal Pathing and Luring - Five Nights at Freddy's 3 screenshot
Optimal Pathing and Luring