Objectives:
- Survive from 12 AM to 6 AM with more active animatronics.
- Effectively manage Foxy's movements.
Animatronic Behavior:
- Bonnie & Chica: Significantly more active and aggressive. They will reach your doors much faster.
- Foxy: Becomes a major threat. He will start peeking out of Pirate Cove (CAM 1C) more frequently. If ignored, he will sprint down the West Hall.
- Freddy: Still mostly inactive, but he can move from the Show Stage (CAM 1A) to the Dining Area (CAM 1B) if you don't check him at all. He won't reach your door unless you run out of power.
The pace picks up considerably. You need to be more vigilant with your camera checks and door reactions.