| Weapon Type | Description | Strategy |
|---|---|---|
| Lasers | Fire multiple shots, good for shield stripping. | Combine with other lasers or beams. Target Shields first. |
| Beams | Deal continuous damage across rooms once shields are down. | Requires shields to be down. Excellent for room damage and crew killing. |
| Missiles | Bypass shields, deal high damage, consume missiles. | Use sparingly on critical systems (Weapons, Shields, Medbay). |
| Ion Weapons | Disable enemy systems, do no hull damage. | Excellent for supporting other weapons by taking down shields or systems. |
| Bombs | Bypass shields, deal system damage, consume missiles. | Similar to missiles but often better for specific system targeting. |
Weapon synergy is crucial. A single powerful weapon might not be enough; you often need a combination that can strip shields and then deal damage, or disable systems effectively. Always consider power consumption and charge times when building your weapon loadout.
