Archon Quest Chapter II: Act I - The Immovable God and the Eternal Euthymia
This comprehensive guide will walk you through Archon Quest Chapter II: Act I - The Immovable God and the Eternal Euthymia, the pivotal questline that marks your long-awaited journey to the Electro Nation, Inazuma. This quest is essential for unlocking the Inazuma region, its unique mechanics, and continuing the Traveler's search for their lost sibling. Prepare for a grand adventure, political intrigue, and challenging encounters!
Quest Overview
The journey to Inazuma is not a simple sailing trip; it's a complex narrative arc involving the Crux Fleet, the prestigious Crux Clash tournament, and the initial, often harsh, introduction to Inazuma's strict Sakoku Decree and Vision Hunt Decree. This quest will test your combat skills, your ability to navigate social situations, and your resolve in the face of an oppressive regime.
Quest Giver:
- Katheryne (Adventurers' Guild, Liyue Harbor)
Prerequisites:
- Adventure Rank 30 or higher.
- Completion of Archon Quest Chapter I: Act IV - We Will Be Reunited.
Rewards:
Completing this Archon Quest provides significant rewards, including:
- Adventure EXP: Varies per stage, substantial overall.
- Mora: Generous amounts throughout the questline.
- Primogems: Key rewards for completing major quest stages.
- Hero's Wit: For character leveling.
- Mystic Enhancement Ore: For weapon leveling.
- Inazuma Local Specialties: Unlocks access to these new materials.
- Access to Inazuma Region: The primary reward, opening up a vast new area to explore.
Detailed Walkthrough: The Journey to Inazuma
Part 1: Setting Sail with the Crux Fleet
Objective: Speak with Katheryne in Liyue Harbor.
Your journey begins by approaching Katheryne at the Adventurers' Guild counter in Liyue Harbor. She will inform you about the Crux Fleet's upcoming departure to Inazuma and the opportunity to join them, but only after proving your strength in the Crux Clash.
Objective: Head to the Crux Fleet's Waverider Waypoint.
Follow the quest marker to the Guyun Stone Forest, specifically to the designated Waverider Waypoint where the Crux Fleet is anchored. You'll find Beidou, the captain of the Crux Fleet, preparing for the tournament.
Objective: Participate in the Crux Clash.
This is a combat challenge designed to test your abilities. You will need to defeat several waves of opponents within a time limit. The specific enemies can vary, but generally include various types of Treasure Hoarders and sometimes Ruin Guards. Ensure your party is well-equipped and leveled.
- Recommended Party: A well-balanced team with a main DPS, sub-DPS, support, and healer/shielder. Anemo characters for crowd control are highly effective against multiple enemies.
- Strategy: Focus on elemental reactions. Utilize the environment if possible (e.g., hydro puddles for Electro-Charged).
Objective: Speak with Beidou after the Crux Clash.
After successfully completing the Crux Clash, Beidou will acknowledge your strength and agree to take you to Inazuma. A cutscene will play, showing the Crux Fleet setting sail.
Part 2: Arrival in Ritou and Initial Encounters
Objective: Arrive in Inazuma and disembark at Ritou.
Upon arrival, you'll find yourself on Ritou Island, the first point of entry for foreign travelers. The atmosphere is immediately different from Liyue or Mondstadt, with a palpable sense of strict control.
Objective: Speak with the officials at the Ritou Docks.
You'll be directed to speak with the Kanjou Commission officials responsible for processing new arrivals. This interaction will introduce you to the strict regulations of Inazuma, particularly the Sakoku Decree, which limits entry and exit, and the Vision Hunt Decree, which targets Vision holders.
Objective: Meet Thoma.
During your interaction with the officials, you will be interrupted by Thoma, a charismatic and resourceful individual who works for the Kamisato Clan. He will intervene on your behalf, helping to navigate the bureaucratic hurdles and the initial suspicion from the Kanjou Commission.
Objective: Follow Thoma and learn about Ritou's situation.
Thoma will guide you through Ritou, explaining the current political climate, the oppressive nature of the Vision Hunt Decree, and the challenges faced by foreign residents. He will introduce you to various NPCs and situations that highlight the tension in Inazuma.
- Common Pitfall: Do not attempt to leave Ritou prematurely. The island is initially locked down, and you must follow the quest progression to gain access to Narukami Island.
Part 3: Navigating Inazuma's Restrictions
Objective: Obtain a travel permit to leave Ritou.
Thoma will inform you that you need a travel permit to leave Ritou and proceed to Narukami Island. This involves a series of tasks, often related to helping other residents or dealing with Kanjou Commission officials.
- Specific Task Example: You might be asked to retrieve certain items or deliver messages for Thoma, which subtly helps him gather information or influence officials.
- NPC Interaction: Pay attention to dialogue with NPCs in Ritou; they often provide insights into the daily struggles under the decrees.
Objective: Deal with the Kanjou Commission's demands.
The Kanjou Commission will likely impose additional requirements or "fees" for your permit. Thoma will guide you on how to handle these, often involving a bit of cunning and negotiation rather than direct confrontation.
Objective: Escape Ritou and head to Narukami Island.
Once the permit is secured (or a workaround is found with Thoma's help), you will finally be able to leave Ritou. This usually involves taking a boat or finding a hidden path that bypasses the main checkpoints. This segment emphasizes the need for discretion due to the omnipresent surveillance.
- Location: You will typically disembark near the Grand Narukami Shrine or Chinju Forest area on Narukami Island.
Part 4: First Steps on Narukami Island
Objective: Reach Komore Teahouse in Inazuma City.
Thoma will direct you to Komore Teahouse, a discreet meeting point in Inazuma City. This will involve traversing parts of Narukami Island, encountering new enemies and environmental challenges.
- New Enemies: Expect to encounter Nobushi and Kairagi for the first time. These human enemies are more agile and possess unique attack patterns.
- Exploration Tip: Take some time to activate waypoints and Statues of The Seven as you travel. This will make future exploration much easier.
Objective: Meet with the Kamisato Clan.
At Komore Teahouse, you will finally meet with members of the Kamisato Clan, specifically Kamisato Ayaka. This meeting is crucial as it sets the stage for the rest of your adventures in Inazuma, revealing the resistance against the Raiden Shogun and the Vision Hunt Decree.
The quest concludes here, setting you up for the subsequent acts of Chapter II, where you will delve deeper into Inazuma's conflicts and political landscape.
Strategy Tips and Common Pitfalls
- Party Composition: Inazuma introduces new enemy types with different resistances and weaknesses. Consider bringing Electro, Pyro, and Cryo characters for effective elemental reactions against Nobushi, Kairagi, and Electro Samachurls. Anemo for crowd control is always valuable.
- Exploration: Inazuma has many hidden pathways, Electrograna puzzles, and Electro barriers. Keep an eye out for these as you explore.
- Resources: Stock up on healing items and stamina-restoring food before heading to Inazuma. The initial areas can be challenging, and resources might be scarce until you unlock more waypoints and vendors.
- Dialogue: Pay close attention to dialogue. Inazuma's story is rich with political intrigue, and understanding the nuances will enhance your experience.
- Vision Hunt Decree: Be aware that the Vision Hunt Decree is a central theme. While it doesn't directly impact your gameplay as the Traveler (who doesn't have a Vision in the traditional sense), it affects many NPCs and the overall atmosphere.
By following this guide, you will successfully navigate the challenges of "The Immovable God and the Eternal Euthymia" and firmly establish your presence in the captivating, yet tumultuous, nation of Inazuma.