Grand Theft Auto VI
Grand Theft Auto VI

Weapon Types & Stats

Master Grand Theft Auto VI's arsenal. Review every weapon, including pistols, shotguns, and assault rifles, and learn their stats and best uses in Vice City.

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Weapon Types & Stats

Welcome to Vice City, prospective criminal! To survive and thrive in this neon-soaked paradise, you'll need to master its diverse arsenal. This section breaks down every weapon type available in Grand Theft Auto VI, detailing their strengths, weaknesses, and optimal usage scenarios. Remember, the right tool for the job can mean the difference between a successful score and a trip to the hospital (or worse).

Melee Weapons

For those up-close-and-personal encounters, or when you need to make a statement without drawing too much attention. Melee weapons are silent, effective in tight spaces, and conserve precious ammunition.

  • Fist: Your default weapon. Useful for non-lethal takedowns or when disarmed. Damage is low, but can be improved with increased Strength skill.
  • Baseball Bat: A classic. Found commonly in back alleys, sports fields (e.g., the Vice City Beach baseball diamonds), and sometimes dropped by thugs. Offers decent damage and a wide swing arc, making it good for crowd control against unarmored targets.
  • Knife: Excellent for stealth takedowns. Perform a silent kill by approaching an unaware enemy from behind and pressing the melee attack button. Can be purchased at Ammu-Nation for $150.
  • Machete: A heavier, more brutal alternative to the knife. Higher damage output, but slightly slower swing. Often found in the Everglades region or purchased from illicit arms dealers for $300.

Pistols

Reliable sidearms for everyday self-defense and close-to-medium range engagements. Pistols offer a good balance of accuracy, fire rate, and portability.

  • Pistol (.38 Cal): Your starting firearm. Low damage, but high accuracy and a decent fire rate. Ideal for headshots on unarmored targets. Ammo is cheap and plentiful. Available at Ammu-Nation for $500.
  • Combat Pistol (.45 ACP): A significant upgrade. Higher damage and a larger magazine capacity than the standard Pistol. Slightly less accurate at extreme ranges but excels in sustained firefights. Look for it in police cruisers or purchase from Ammu-Nation after completing the mission "Vice Grip" for $1,200.
  • AP Pistol (9mm): Automatic fire capability makes this a formidable weapon in close quarters. Chews through ammo quickly but can shred enemies. Best used in short bursts to maintain accuracy. Unlocked after mission "High Roller Heist" and available at Ammu-Nation for $2,500.

Shotguns

Devastating at close range, shotguns are perfect for clearing rooms, stopping vehicles, and dealing massive damage to multiple targets. Their effectiveness drops off sharply at longer distances.

  • Pump Shotgun: The quintessential close-quarters weapon. High damage per shot, but slow fire rate. Excellent for one-shot kills on unarmored enemies up close. Found in various gang hideouts or purchased at Ammu-Nation for $800.
  • Assault Shotgun: A semi-automatic powerhouse. Rapid fire rate combined with high damage makes this weapon a room-clearing machine. Ammo drains quickly. Unlocked after mission "Ocean Drive Overture" and available at Ammu-Nation for $3,500.
  • Heavy Shotgun: Boasts the highest damage per shot among shotguns, capable of disabling most vehicles in a few blasts. Slower fire rate and reload. Often found in specific weapon stashes during gang wars or purchased from premium arms dealers for $5,000.

Submachine Guns (SMGs)

High rate of fire and moderate damage, SMGs are excellent for run-and-gun tactics and engaging multiple enemies at close to medium range. They offer better mobility than assault rifles.

  • Micro SMG: Compact and easy to handle. Good for drive-bys and close-range suppression. Moderate damage, high fire rate. Available early at Ammu-Nation for $1,000.
  • SMG (MP5 Variant): A more powerful and accurate SMG. Higher damage and better range than the Micro SMG, making it versatile for various combat situations. Unlocked after mission "Sunshine Autos Showdown" and available at Ammu-Nation for $2,000.
  • Combat PDW: A high-capacity, high-fire-rate SMG with improved accuracy over other SMGs. Excellent for sustained engagements. Found in specific military installations or purchased from specialized vendors for $4,000.

Assault Rifles

The workhorses of any serious criminal, assault rifles offer a balanced combination of damage, fire rate, and range, making them effective in almost any combat scenario.

  • Assault Rifle (AK-47 Variant): A reliable and powerful assault rifle. Good damage, moderate fire rate, and decent accuracy. A staple for any serious firefight. Available at Ammu-Nation after mission "The Malibu Club Heist" for $3,000.
  • Carbine Rifle (M4 Variant): More accurate and with a slightly higher fire rate than the Assault Rifle, the Carbine Rifle is excellent for precision engagements at medium to long range. Often used by law enforcement. Purchase from Ammu-Nation for $4,500.
  • Special Carbine: An advanced assault rifle with superior accuracy, damage, and a high rate of fire. Comes with a built-in scope for improved long-range targeting. Found in high-level gang operations or purchased from premium Ammu-Nation locations for $6,000.

Sniper Rifles

For eliminating targets from a distance with precision. Sniper rifles are slow to fire but deliver immense damage, often resulting in one-shot kills to the head or torso.

  • Sniper Rifle: Your basic long-range solution. Equipped with a standard scope. Ideal for picking off enemies before they can react. Available at Ammu-Nation after mission "Rooftop Rumble" for $5,000.
  • Heavy Sniper: A powerful anti-material rifle. Capable of penetrating light armor and disabling vehicles with ease. Extremely high damage but very slow fire rate. Best used from elevated positions. Found in specific military caches or purchased from black market dealers for $9,000.

Heavy Weapons

When you need to make a big impact, heavy weapons are your go-to. Designed for maximum destruction against vehicles, groups of enemies, or fortified positions.

  • Grenade Launcher: Fires explosive grenades that detonate on impact or after a short fuse. Excellent for clearing out groups of enemies or destroying vehicles. Limited ammo. Available at Ammu-Nation after mission "The Big Score" for $7,500.
  • RPG (Rocket Propelled Grenade): Fires a single, powerful rocket that causes massive explosive damage. Devastating against vehicles, helicopters, and heavily armored targets. Very limited ammo. Found in specific high-value targets or purchased from illicit arms dealers for $12,000.
  • Minigun: A portable, high-rate-of-fire machine gun. Unloads a torrent of bullets, shredding anything in its path. Requires a brief spin-up time before firing. Slows movement significantly while equipped. Found in military bases or purchased from the most exclusive arms dealers for $25,000.

Thrown Weapons & Explosives

For area denial, flushing out enemies, or creating diversions. These items are consumable and can turn the tide of a difficult engagement.

  • Grenade: A classic explosive. Thrown by hand, detonates after a short fuse. Good for clearing entrenched enemies or damaging vehicles. Purchase at Ammu-Nation for $50 each.
  • Sticky Bomb: An adhesive explosive that can be thrown and then detonated remotely. Perfect for setting traps, destroying specific targets, or creating a quick escape. Purchase at Ammu-Nation for $100 each.
  • Molotov Cocktail: A bottle filled with flammable liquid. Creates a patch of fire on impact, excellent for area denial and burning groups of enemies. Found in gang territories or purchased from shady vendors for $75 each.
  • Tear Gas: Releases a cloud of irritating gas that disorients and damages enemies. Useful for flushing out foes from cover or controlling crowds. Purchase at Ammu-Nation for $60 each.

Weapon Customization & Upgrades

visit Ammu-Nation to customize your weapons! Most firearms can be upgraded with:

  • Extended Magazines: Increases ammo capacity. Essential for sustained firefights.
  • Suppressors: Reduces weapon noise, making stealth operations much easier.
  • Scopes: Improves accuracy and zoom for precision targeting.
  • Flashlights: Illuminates dark areas, useful in certain missions or at night.
  • Grips: Reduces recoil, improving accuracy during rapid fire.
  • Weapon Tints: Cosmetic changes to personalize your arsenal.

Investing in upgrades significantly enhances a weapon's effectiveness. Prioritize extended magazines and suppressors for pistols and SMGs, and scopes for rifles, depending on your playstyle.