Beyond the Nail, the Knight gains several powerful spells and movement abilities:

- Vengeful Spirit / Shade Soul: A projectile spell. Acquired from False Knight or Ancestral Mound. Upgraded to Shade Soul in the Soul Sanctum.
- Desolate Dive / Descending Dark: A ground pound spell. Acquired from Soul Master. Upgraded to Descending Dark in the Abyss.
- Howling Wraiths / Abyss Shriek: An upward-hitting spell. Acquired in Fog Canyon. Upgraded to Abyss Shriek in the Abyss.
- Mothwing Cloak / Shade Cloak: Dash ability. Acquired from Hornet in Greenpath. Upgraded to Shade Cloak in the Abyss.
- Mantis Claw: Wall jump ability. Acquired in Mantis Village.
- Crystal Heart: Super Dash ability. Acquired in Crystal Peak.
- Isma's Tear: Acid immunity. Acquired in Isma's Grove.
- Monarch Wings: Double Jump ability. Acquired from Broken Vessel in Ancient Basin.
- Dream Nail: Allows reading minds, collecting Essence, and entering dream realms. Acquired from the Seer in Resting Grounds.
These abilities are fundamental to progression and combat.