Injustice: Gods Among Us
Injustice: Gods Among Us

Chapter 4: Metropolis

Advance through Chapter 4: Metropolis in Injustice: Gods Among Us. Utilize Green Arrow's ranged abilities and zone opponents in this Regime-controlled city.

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Chapter 4: Metropolis

Welcome to Chapter 4, where you'll step into the boots of the Emerald Archer himself, Green Arrow. This chapter thrusts you directly into the heart of Metropolis, a city under the iron fist of Superman's Regime. Expect a gauntlet of diverse opponents and a dynamic urban environment ripe for strategic exploitation. Green Arrow's playstyle emphasizes ranged combat, zoning, and clever use of his varied arrow types, making him a unique challenge and a rewarding character to master in this setting.

Chapter Objectives

Your primary objectives in Chapter 4 are:

  • Infiltrate Regime-controlled Metropolis: Navigate through the city streets, bypassing or engaging Regime patrols.
  • Confront Regime Forces: Defeat a series of Regime loyalists, including standard soldiers and more formidable super-powered enforcers.
  • Reach the Designated Rendezvous Point: Locate a specific area within Metropolis for a crucial information exchange.
  • Defeat the Chapter Boss: Overcome a powerful Regime operative guarding your objective.

Green Arrow: Core Strategies & Moveset

Green Arrow excels at controlling space and punishing opponents from a distance. Mastering his arrow types and understanding when to close the gap are key.

Key Special Moves & Arrow Types:

  • Arrow Shot (Down, Forward, Light Attack): Your bread-and-butter projectile. Can be charged for more damage and speed. Essential for zoning.
  • Up Arrow (Down, Back, Light Attack): An anti-air projectile, useful for catching jumping opponents or extending air combos.
  • Explosive Arrow (Down, Forward, Medium Attack): Deals more damage and causes a small area-of-effect explosion, useful against armored opponents or for setting up juggle combos.
  • Ice Arrow (Down, Back, Medium Attack): Freezes opponents on hit, leaving them vulnerable to follow-up attacks. Excellent for combo extensions and creating openings.
  • Electric Arrow (Down, Forward, Heavy Attack): Stuns opponents, providing a brief window for a full combo. Can also interrupt certain special moves.
  • Meter Burn Arrow Shot (Down, Forward, Light Attack + Meter Burn): Fires multiple arrows rapidly, increasing damage and hitstun.
  • Swing Kick (Forward, Medium Attack): A quick, advancing attack that can close distance or extend combos.
  • Tumbling Shaft (Back, Forward, Light Attack): A quick roll followed by an arrow shot, useful for repositioning or escaping pressure.

Recommended Combos for Metropolis:

  • Basic Zoning: Keep opponents at bay with repeated Arrow Shots. Mix in Explosive Arrow for armored foes.
  • Freeze & Punish: Land an Ice Arrow, then immediately follow with a (Light Attack, Medium Attack, Heavy Attack) combo or a Swing Kick into another special.
  • Stun & Combo: Connect with an Electric Arrow, then launch into your most damaging combo, such as (Light Attack, Light Attack, Medium Attack) into Meter Burn Arrow Shot.
  • Environmental Setup: Use a quick combo like (Light Attack, Light Attack) to push an opponent towards an interactive object, then immediately activate it.

Metropolis: Environmental Interactions

Metropolis is teeming with interactive objects that Green Arrow can exploit. Pay close attention to the glowing markers.

  • Exploding Car/Bus: Green Arrow can shoot these from a distance to cause an explosion, damaging and knocking down nearby enemies. This is incredibly effective for crowd control or interrupting charging attacks.
  • Streetlight/Sign Post: Green Arrow can grapple onto these to swing across the screen, repositioning himself or launching an aerial attack.
  • Debris Piles: Some debris can be picked up and thrown as a projectile, adding to your zoning capabilities.
  • Newsstand/Vending Machine: These can be shattered to damage opponents or used as a shield. Green Arrow can also shoot them to create a distraction.
  • Train (Background): In certain sections, a passing train can be activated to deal massive damage to an opponent caught in its path. Time this carefully!

Pro-Tip: As a projectile character, Green Arrow can often activate environmental interactions from a safe distance using his Arrow Shot, making him particularly adept at utilizing the Metropolis stage.

Enemy Encounters & Strategies

1. Regime Soldiers (Standard & Armored)

  • Description: Basic foot soldiers, some equipped with light firearms, others with heavier armor.
  • Strategy: Standard soldiers are easily dispatched with basic combos and Arrow Shots. For armored soldiers, use Explosive Arrow to break their guard or Electric Arrow to stun them for a full combo. Don't let them gang up on you; use environmental explosions for crowd control.

2. Regime Enforcers (e.g., Flash, Cyborg)

  • Description: Super-powered individuals loyal to Superman. These encounters will be more challenging, testing your ability to adapt.
  • Strategy:
    • Against Flash: Flash is incredibly fast. Focus on zoning with Arrow Shot and anticipating his dash attacks. Ice Arrow is invaluable for freezing him mid-combo, creating openings. Use Up Arrow to counter his jumping attacks.
    • Against Cyborg: Cyborg has powerful projectiles and strong close-range attacks. Use Tumbling Shaft to evade his rockets and close the distance. Once close, use quick combos and mix in Electric Arrow to interrupt his charge-up moves. Utilize environmental interactions to deal burst damage when he's vulnerable.

3. Chapter Boss: Solomon Grundy

  • Description: A hulking, undead brute with immense strength and high health. He is slow but hits incredibly hard.
  • Strategy:
    • Maintain Distance: Grundy's close-range attacks are devastating. Your primary goal is to keep him at arm's length using constant Arrow Shots.
    • Exploit Openings: After Grundy finishes a slow attack animation, he'll have a brief recovery period. This is your chance to land a quick combo or a charged Explosive Arrow.
    • Ice Arrow is Key: Ice Arrow is your best friend here. Freezing Grundy allows you to land significant damage without fear of retaliation. Follow up with your most damaging combos.
    • Environmental Advantage: Metropolis has several heavy environmental interactions (like the train or exploding cars) that can deal massive damage to Grundy. Lure him into position and activate them whenever possible.
    • Watch for Grabs: Grundy has powerful command grabs. Be ready to jump or dash away if you see him winding up for one.
    • Meter Usage: Save your Super Meter for Meter Burn Arrow Shot for increased damage during openings, or for a well-timed Super Move if you're in a pinch.

Common Pitfalls & Missables

  • Getting Cornered: Green Arrow struggles when cornered. Use Tumbling Shaft or environmental swings to escape pressure.
  • Wasting Meter: Don't just spam Meter Burn moves. Use them strategically to extend combos, break armor, or escape dangerous situations.
  • Ignoring Environmental Interactions: Metropolis offers significant advantages. Failing to utilize them will make encounters much harder.
  • Underestimating Basic Soldiers: While weaker, a group of Regime soldiers can quickly overwhelm you if you're not careful. Prioritize crowd control.

By following these strategies and mastering Green Arrow's unique abilities, you'll successfully navigate the dangers of Metropolis and complete Chapter 4 with ease.