Injustice: Gods Among Us
Injustice: Gods Among Us

Chapter 5: Arkham Asylum

Guide through Chapter 5: Arkham Asylum in Injustice Gods Among Us. Control Cyborg and infiltrate the asylum while facing Batman's rogue gallery.

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Chapter 5: Arkham Asylum

Welcome to Arkham Asylum, a notorious institution that serves as the backdrop for Chapter 5 of Injustice: Gods Among Us. In this chapter, you'll take control of Cyborg, Victor Stone, as he infiltrates the asylum to gather crucial intel. This section will guide you through every encounter, highlight key strategies, and ensure you emerge victorious against some of Batman's most infamous foes.

Cyborg infiltrating Arkham Asylum in Injustice: Gods Among Us
Cyborg prepares for battle within the grim walls of Arkham Asylum.

Cyborg's Arsenal: Key Abilities & Strategy

Cyborg is a formidable brawler with a unique blend of close-quarters combat and devastating projectile attacks. Mastering his moveset is crucial for navigating Arkham.

  • Character Trait: Power Up (Down, Down, Meter Burn): This is Cyborg's bread and butter. Activating Power Up significantly enhances his special moves, making them faster, stronger, or adding additional hits. Use it strategically before unleashing a combo or a powerful projectile.
  • Sonic Cannon (Back, Forward + Light/Medium/Heavy): A versatile projectile. The Heavy version is slower but unblockable, perfect for punishing opponents who turtle. Meter Burning it adds a second, more powerful blast.
  • Techno Tackle (Forward, Down, Back + Medium): A quick, armored charge. Useful for closing distances or breaking through an opponent's attack. Meter Burning adds extra hits and damage.
  • Power Fist (Down, Back + Heavy): A strong, overhead attack that can launch opponents for juggle combos. Meter Burning adds a ground bounce, extending combo potential.
  • Super Move: Target Acquired: Cyborg unleashes a barrage of missiles and energy blasts. Save this for when you need to turn the tide or finish off a tough opponent.

General Strategy for Cyborg: Mix up your close-range brawling with well-timed Sonic Cannons. Don't be afraid to activate your Character Trait to amplify your offense, especially against bosses. use his armored moves to push through enemy attacks and maintain pressure.

Walkthrough: Infiltrating Arkham

Encounter 1: Harley Quinn

Your first challenge inside Arkham is the unpredictable Harley Quinn. She's fast, erratic, and relies on her gadgets.

  • Location: Arkham Asylum Courtyard.
  • Harley's Tactics: Harley will frequently use her Pop Pop! pistol for ranged attacks and her Mallet Bomb for close-range pressure. Watch out for her Tantrum Stance (Down, Down + Any Attack), which allows her to perform various unpredictable attacks.
  • Cyborg Strategy:
    • Keep your distance initially: Use Meter Burned Sonic Cannons to chip away at her health.
    • Punish her Pop Pop!: If she misses or you block her pistol shots, close the gap with a Techno Tackle or a dash and start a combo.
    • Block low for Mallet Bomb: Her Mallet Bomb is a low attack. Block it and retaliate.
    • Exploit her recovery: Harley often has noticeable recovery frames after some of her special moves. Capitalize on these openings with a full combo.
  • Reward: 500 XP, 100 Power Credits.

Encounter 2: Bane

Next, you'll face the formidable Bane, a powerhouse who becomes even more dangerous when Venom-infused.

  • Location: Arkham Asylum Cell Block.
  • Bane's Tactics: Bane is a grappler. His Venom Boost (Down, Down + Meter Burn) significantly increases his damage and grants armor. He'll try to get close for his powerful command grabs like Bane Bomb (Down, Forward + Heavy) or Venom Uppercut (Down, Back + Heavy).
  • Cyborg Strategy:
    • Maintain distance: This is key. Bane excels up close. Use Sonic Cannons to keep him at bay.
    • Punish Venom Boost: When Bane activates Venom Boost, he's vulnerable for a brief moment. Hit him with a quick combo or a Meter Burned Sonic Cannon.
    • Block and counter: If he gets in, block his heavy attacks and look for openings to counter with quick jabs or a Power Fist.
    • Avoid his grabs: His command grabs are unblockable. You'll need to jump or backdash to avoid them.
    • Character Trait usage: Use Cyborg's Power Up to enhance your Sonic Cannons, making them even more effective at zoning Bane.
  • Reward: 750 XP, 150 Power Credits.

Encounter 3: The Joker

The Clown Prince of Crime awaits, ready to unleash his unpredictable brand of chaos.

  • Location: Arkham Asylum Recreation Room.
  • Joker's Tactics: Joker uses several gadgets and unpredictable attacks. Watch out for his Chattering Teeth (Down, Forward + Light) and Crowbar attacks. His Laughing Gas (Down, Down + Meter Burn) can stun you, leaving you open.
  • Cyborg Strategy:
    • Be aggressive but cautious: Joker can be surprisingly fragile. Get in close and unleash combos, but be ready to block his unpredictable attacks.
    • Destroy Chattering Teeth: If he throws Chattering Teeth, hit them with a quick jab or a Sonic Cannon before they reach you.
    • Block his Crowbar: Joker's Crowbar attacks can be tricky. Block them and look for an opening.
    • Avoid Laughing Gas: If you see him preparing Laughing Gas, jump or dash away. If you get stunned, wiggle the stick to recover faster.
    • use Power Up: A Meter Burned Power Fist after a Power Up can deal massive damage and set up further combos.
  • Reward: 1000 XP, 200 Power Credits, Unlockable: Joker's Arkham Asylum Skin (Alternate).

Common Pitfalls & Tips for Chapter 5

  • Meter Management: Cyborg's Meter Burned moves and Character Trait are incredibly powerful. Don't waste your meter. Prioritize using it for critical moments or to extend combos.
  • Environmental Interactions: Arkham Asylum has several environmental interactables. Look for objects you can throw or activate to gain an advantage, especially against Harley and Joker.
  • Blocking is Key: While Cyborg is a brawler, knowing when to block and when to attack is vital. Study your opponents' attack patterns.
  • Practice Combos: Spend some time in Practice Mode with Cyborg to familiarize yourself with his basic and advanced combos. A few well-executed combos can drastically shorten fights.

Chapter Rewards Summary

Completing Chapter 5 will net you the following:

Reward Type Quantity/Details
Experience Points (XP) 2250 XP (Total)
Power Credits 450 Power Credits (Total)
Unlockable Skin Joker's Arkham Asylum Skin (Alternate)
Story Progression Unlocks Chapter 6: The Fortress of Solitude

With these strategies and a solid understanding of Cyborg's capabilities, you'll successfully navigate the treacherous halls of Arkham Asylum and gather the intel needed to advance the story. Good luck, hero!