Hornets are flying units that can attack from range; push them into water or other hazards. Leapers are melee units that jump; block their path or push them away from buildings. Scorpions are slow but deal high damage; prioritize moving them or killing them quickly. Focus on using your mechs' push abilities to reposition Vek away from buildings or into environmental hazards. Don't be afraid to sacrifice a mech's health to save a Power Grid point.
