Unlike traditional games with fixed character builds, Cody and May's abilities are entirely dynamic, changing with almost every new chapter. This constant evolution is a core design philosophy of It Takes Two, ensuring fresh gameplay mechanics and cooperative challenges. There are no 'builds' in the traditional sense; instead, players must adapt to new toolkits and learn how Cody and May's current abilities complement each other. This keeps the gameplay engaging and prevents stagnation, constantly forcing new cooperative strategies.
