Cody is initially portrayed as a somewhat lazy and unmotivated gardener, but his journey reveals a deeper, caring side. In terms of gameplay, Cody often receives abilities that are more about manipulation, creation, or long-range interaction. Examples include throwing nails, shooting sticky sap, growing/shrinking, manipulating time, creating ice platforms, and generating heat. His abilities frequently set up opportunities for May or control environmental elements. Players controlling Cody often focus on precision aiming and strategic placement.
