Mission Flowchart/Order
Welcome, Commander, to the definitive guide for navigating the war-torn galaxy of Mass Effect 3. This section provides a comprehensive, recommended mission order designed to optimize your playthrough, maximize War Assets, and ensure you experience every critical narrative beat without missing crucial content. While Mass Effect 3 offers some flexibility, following this flowchart will prevent plot inconsistencies, unlock all potential squadmates, and prepare you for the final confrontation.
Act I: The Crucible's Genesis
Your journey begins with Earth under siege. Focus on establishing your base of operations and gathering initial intel.
- Priority: Earth
- Objective: Escape Earth and reach the Citadel.
- Key Actions: Follow Anderson's instructions, fight through London.
- Rewards: Normandy SR-2, initial War Assets.
- Priority: Mars
- Objective: Recover crucial Prothean data.
- Key Actions: Navigate the archives, confront Cerberus forces.
- Squadmate Unlocked: Liara T'Soni.
- Rewards: Prothean data, initial understanding of the Crucible.
- Priority: Citadel I
- Objective: Report to the Council, explore the Citadel.
- Key Actions: Speak with the Council, visit the refugee camp, complete initial side quests.
- Recommended Side Quests:
- Citadel: Alien Medi-Gel Formula: Found in the refugee camp, speak to the Salarian doctor.
- Citadel: Hanar Diplomat: Speak to the Hanar diplomat in the Presidium Commons.
- Priority: Palaven
- Objective: Secure Turian support.
- Key Actions: Rescue General Victus's son, navigate the war zone.
- Squadmate Unlocked: Garrus Vakarian.
- Rewards: Turian Primarch support, Garrus's loyalty.
- Priority: Sur'Kesh
- Objective: Secure Salarian support and the cure for the Genophage.
- Key Actions: Protect the Krogan female, fight Cerberus.
- Squadmate Unlocked: James Vega (if not already acquired), Eve/Mordin.
- Rewards: Salarian support, progress on the Genophage cure.
- Grissom Academy: Emergency Evacuation (Optional but Recommended)
- Objective: Rescue biotic students from Cerberus.
- Key Actions: Navigate the academy, defeat Cerberus forces.
- Squadmate Unlocked: Jack (if she survived ME2).
- Rewards: Biotic War Assets, Jack's loyalty.
Act II: Forging Alliances
With initial support secured, your focus shifts to uniting the disparate races against the Reaper threat. This act is crucial for gathering key War Assets and resolving long-standing conflicts.
- Attican Traverse: Krogan Team (Optional but Recommended)
- Objective: Assist the Krogan in a critical mission.
- Key Actions: Follow Wrex/Wreav's lead, clear the area.
- Rewards: Krogan War Assets.
- Priority: Tuchanka
- Objective: Cure the Genophage.
- Key Actions: Navigate the Tuchanka wastes, make critical decisions regarding the cure.
- Key Decision Point: The fate of the Genophage cure and Mordin/Eve.
- Rewards: Massive Krogan War Assets, Salarian War Assets (depending on choices).
- Priority: The Citadel II (Coup Attempt)
- Objective: Defend the Citadel from Cerberus.
- Key Actions: Fight through the Citadel, protect the Council.
- Key Decision Point: Saving the Council.
- Rewards: Citadel Defense Force War Assets, political stability.
- Arrae: Ex-Cerberus Scientists (Optional but Recommended)
- Objective: Rescue former Cerberus scientists.
- Key Actions: Defend the facility, secure the scientists.
- Rewards: Ex-Cerberus War Assets.
- Priority: Geth Dreadnought
- Objective: Investigate a Geth dreadnought and secure Quarian support.
- Key Actions: Board the dreadnought, confront the Geth.
- Squadmate Unlocked: Tali'Zorah (if she survived ME2).
- Rewards: Geth data, Tali's loyalty.
- Rannoch: Geth Fighter Squadrons (Optional but Recommended)
- Objective: Assist the Geth in a critical operation.
- Key Actions: Pilot a Geth fighter, clear the skies.
- Rewards: Geth War Assets.
- Priority: Rannoch
- Objective: Resolve the Geth-Quarian conflict.
- Key Actions: Confront the Reaper, make a critical decision regarding the two races.
- Key Decision Point: The fate of the Geth and Quarians.
- Rewards: Massive Geth and/or Quarian War Assets.
Act III: The Final Push
With most alliances forged, the focus shifts to the Crucible and preparing for the final assault on Earth. Expect intense combat and climactic revelations.
- Priority: Thessia
- Objective: Retrieve crucial Prothean technology.
- Key Actions: Navigate the Asari homeworld, confront Cerberus and a Reaper.
- Rewards: Prothean artifact, significant plot progression.
- Priority: Horizon
- Objective: Investigate a Cerberus facility.
- Key Actions: Infiltrate the base, confront Kai Leng.
- Rewards: Critical intel on Cerberus and the Illusive Man.
- Priority: Cerberus Headquarters
- Objective: Infiltrate the Illusive Man's base.
- Key Actions: Fight through Cerberus forces, uncover the truth.
- Rewards: Final confrontation with the Illusive Man, critical information for the Crucible.
- Priority: Earth (Part 2)
- Objective: Prepare for the final assault.
- Key Actions: Rally your forces, make final preparations.
- Rewards: The culmination of your War Assets.
- Priority: Citadel III (Leviathan DLC - if owned and completed)
- Objective: Uncover the origins of the Reapers.
- Key Actions: Follow Dr. Bryson's leads, explore ancient sites.
- Rewards: Significant War Assets, deeper understanding of the Reapers.
- Priority: Earth (Final Battle)
- Objective: Lead the final assault against the Reapers.
- Key Actions: Fight through London, reach the Crucible.
- Key Decision Point: The ultimate fate of the galaxy.
- Rewards: The conclusion of your Mass Effect journey.
Post-Game Considerations
After completing the main story, you can continue to explore the galaxy and complete any remaining side missions or DLC content (such as Omega or Citadel). However, be aware that the narrative context will have significantly changed.
- Omega DLC (if owned): A standalone story focusing on Aria T'Loak's reclamation of Omega. Can be played at almost any point after the Citadel Coup, but often feels best after securing most alliances.
- Citadel DLC (if owned): A light-hearted, character-focused story that serves as a farewell to your squad. Best played just before the final assault on Earth (Priority: Cerberus Headquarters or Priority: Earth Part 2), as it provides a natural narrative break and a chance to reconnect with all your companions.
Remember, Commander, every choice matters. Good luck, and may the galaxy remember your name!