CQC Holds & Throws
Close Quarters Combat (CQC) in the Metal Gear Solid series is a deep and rewarding system that goes beyond simple punches and kicks. Mastering CQC holds and throws is crucial for incapacitating enemies without raising alarms and for gathering valuable intel. These techniques allow you to control enemy movements, disarm them, and even extract information.
The core of CQC involves grabbing an enemy. Once an enemy is in your grasp, several options become available. The specific actions you can perform will depend on the game within the Master Collection Vol. 2, but generally include:
- Subduing: A quick and efficient way to knock an enemy unconscious. This is often achieved by pressing a specific button combination while holding an enemy.
- Choking: Holding an enemy in a chokehold can lead to them passing out or, in some instances, can be used to interrogate them. Be mindful of your stamina and the enemy's resistance.
- Throwing: Once an enemy is held, you can often perform a throw. These can be used to incapacitate them by slamming them into the ground or walls, or to create an opening to escape. Some throws can even be used to neutralize multiple enemies if they are positioned closely together.
Experimentation is key to understanding the nuances of CQC. Different enemy types might react differently to holds and throws. For instance, heavily armored guards may require more effort to subdue. Pay attention to visual cues and audio feedback to gauge the effectiveness of your actions. Mastering these CQC maneuvers will significantly enhance your stealth capabilities and allow you to navigate challenging situations with greater ease.