Metal Gear Solid: Master Collection Vol. 2
Metal Gear Solid: Master Collection Vol. 2

Assault Rifles & SMGs

Dominate firefights with assault rifles and SMGs in Metal Gear Solid: Master Collection Vol. 2. Find details on the AK-74 and MP5.

·Multi-source verified (108/112)

Assault rifles and submachine guns (SMGs) represent the mid-range firepower in your arsenal, offering a balance between rate of fire, accuracy, and stopping power. These weapons are invaluable for clearing rooms, suppressing enemy fire, and engaging targets at medium distances. While they are generally louder than handguns, their versatility makes them essential for various combat scenarios.

Across Metal Gear Solid 2 and Metal Gear Solid 3, you'll encounter several these automatic firearms. Each has its own unique characteristics, such as different firing modes (full-auto, burst, semi-auto), magazine capacities, and recoil patterns. Understanding these differences and knowing when to deploy an assault rifle versus an SMG will significantly enhance your combat effectiveness and allow you to adapt to many enemy encounters.

Assault Rifles

Assault rifles typically offer a good balance of range, accuracy, and firepower. They are effective for engaging multiple enemies at medium to long distances and can be used to suppress enemy positions. Their full-automatic fire can quickly lay down a hail of bullets.

Submachine Guns (SMGs)

SMGs excel in close-quarters combat due to their high rate of fire and maneuverability. They are ideal for clearing rooms and engaging enemies at short to medium ranges. While their range and accuracy may be less than assault rifles, their rapid firing capability can overwhelm opponents quickly.

Tactical Deployment

These automatic weapons are best used when stealth is no longer a primary concern or when facing overwhelming numbers of enemies. They are also effective for creating diversions or for engaging targets that are too dangerous to approach with a handgun.