MetaMorph
MetaMorph

All Relic Pieces Locations and Uses

Locate all seven Relic Pieces in MetaMorph, each requiring platforming and puzzle-solving. Uncover their uses for enhanced abilities and game completion.

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All Relic Pieces Locations and Uses

Relic Pieces are vital collectibles in MetaMorph, often requiring intricate platforming or puzzle-solving to acquire. Each piece contributes to a larger whole, and their uses can range from unlocking new abilities to influencing the game's ending. Collecting all Relic Pieces is crucial for players aiming for 100% completion and experiencing all possible outcomes.

  • Josef's House Relic: You wake up in Josef's house. Walk to the small desk and read the note. The key to exit the room is inside the topmost left drawer of the desk. This piece is a foundational item for progression.
  • Corridor Relic: After exiting Josef's room, walk through the corridor. The pictures on the walls become weirder the further you go, hinting at a narrative or environmental relic related to the unsettling atmosphere.
  • Contorted Chair Relic: Get on top of the weird contorted chair and jump to the small twisted arm by sprinting and holding the jump button. Walk forward a bit, and Gregor will note another letter on top of a desk. Do not jump directly to it. Instead, use the contorted chair to reach it. Follow these steps: go right towards the pile of chairs using the first diversion, not the second. When it ends, jump down onto the lower section with metal pieces and continue down to the next chair, using a small wooden piece as a bridge. This complex platforming sequence leads to a crucial letter.
  • Cog System Relic (Part 1): For the next set of rollers, get off the document and go under them. For the cogs, jump onto them, then wait until you're in position to jump to the next one. Repeat this until it's over. The last ones will be vertical; take the ones on the right (the ones on the left are unreachable). If you fall, a flying document will rescue you and place you back before the cogs. Once on top of these last, vertical cogs, jump to the right when you see floor and continue forward. This segment involves navigating a complex cog system, likely leading to a relic piece.
  • Cog System Relic (Part 2): You'll arrive at a broken pair of cogs. Slide down using the broken one. In the chamber below, use the horizontally moving cog to get to the next one. This continues the intricate cog puzzle, likely leading to another relic piece.
  • Moving Wheel Relic: Get back to the pipe you came from. Jump to the pipe that's slightly higher, to its left. Then, jump inside the moving wheel, which will take you up. Move yourself to always favor gravity to avoid falling. Get off at its spindle, then walk to face the wheel, jump on top of it, and then jump to your right to reach the room's exit. This complex movement sequence is likely guarding a relic piece.
  • Harbour Mechanism Relic: Go right and find a small red platform next to a bug on the wall. Get on it until it comes all the way down. Get back to that same place and look at the cable going to your right. Get on it and only get off when you can't walk anymore. Get off on the platform to its right, then get behind the cog. Position yourself to watch it go up, then stand on top of it and get off once on top. This sequence is part of a larger mechanism, likely revealing a relic piece.
  • Harbour Rubber Band Relic: Get all the way to the other side and mount the rubber band going up. Get off once on top. You'll see another red platform on the back of the platform; go there and jump on top of it to bring it down. This is another step in the Harbour mechanism, leading to a relic.
  • Harbour Record Relic: The spinning pole will slow down. Mount it and walk across the room, getting off on the white cable. Follow the white cable up and get on top of the record, positioning yourself to hit the needle. The music will stop, and the lawyer will come back to his senses. This final step in the Harbour sequence likely reveals a significant relic.