MetaMorph
MetaMorph

Path to the Elder Tree

Guide MetaMorph's Path to the Elder Tree. Navigate rollers and cogs and seek workforce options to reach the Tower symbol and the Harbor.

·Multi-source verified (93/93)

The "Path to the Elder Tree" involves seeking a workforce for Titorelli after solving a previous task. There are two ways to accomplish this, each leading to different achievements. You will navigate through various obstacles, including rollers and cogs, and interact with specific characters like the Wisewoman, the bug in the jacuzzi, Charon, Guildenstern, Rosencrantz, and Siegfried, ultimately leading you to the 'Tower' symbol.

Seeking the Workforce

  1. Path 1: The Wisewoman and Jacuzzi Bug
    • Talk to the Wisewoman to reveal a secret room.
    • Inside the secret room, talk to the bug in the jacuzzi, whom you previously met at the Gramophone Club.
    • The Bugfellas achievement will unlock.
  2. Path 2: The Piping and Siegfried
    • Go through the piping to return to the bug happily eating his apple.
    • The Junkfood achievement will unlock.
    • Go past him towards the 'Tower' symbol.
    • Follow the path surrounded by mushrooms, avoiding water.
    • Enter the first broken pipe, find a hole to the second's top, then take a hole to your left.
    • Talk to Siegfried, who will tell you about a nosy fan and lost papers. You need to turn off the fan.

Navigating Obstacles and Reaching the Harbor

  • Rollers: For the next set of rollers, get off the document and go underneath them.
  • Cogs: Jump onto the cogs, then wait for position to jump to the next. Repeat this process. For the vertical cogs, take the ones on the right; the ones on the left are unreachable. If you fall, a flying document will rescue you and place you back before the cogs. Once on top of the last vertical cogs, jump to the right when you see floor and continue.
  • Return to Harbor: You will end up back in Harbour. Get down from your current position and talk with Charon. He will take you to 'Tower'. Walk to his boat using the path to your right. The Shiver me timbers! achievement will unlock.

Mushroom Path to the Tower

  • Go forward until you find an opening. You will see the tower in the distance, but a chasm prevents direct access.
  • Continue walking until you find Guildenstern and Rosencrantz, who will discuss the psychedelic effects of mushrooms and invite you to try them.
  • Take the path surrounded by shrooms. At its end, climb their hats. Jump onto the first, then jump to the wall shrooms on a ledge.
  • You will encounter a bridge. Joseph's face will be visible through a brick wall. After crossing, the bridge will fall.
  • Encounter a diversion: ignore the path going left as it leads nowhere. Go right to arrive at 'Harbour'.