Metroid Prime 2: Echoes
Metroid Prime 2: Echoes

Controls & Basic Movement — Metroid Prime 2: Echoes Guide

Learn Samus's core movements in Metroid Prime 2: Echoes. Master beam switching, Morph Ball abilities, and visor selection for efficient exploration and combat.

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Mastering Samus's movements and combat abilities is paramount. The default control scheme for the GameCube version utilizes the Control Stick for movement, C-Stick for looking around, A for firing your Power Beam, B for jumping, X for Morph Ball, and Y for switching beams. The L button locks onto targets, R button activates the Free Aim mode, and Z button brings up the visor selection. For the Wii version (Metroid Prime Trilogy), controls are adapted for the Wii Remote and Nunchuk, offering a more intuitive aiming experience. You'll use the Nunchuk's Control Stick for movement and the Wii Remote for aiming and firing. Experiment with both to find what feels most comfortable for you.

Controls & Basic Movement - Metroid Prime 2: Echoes screenshot
Controls & Basic Movement

Key movements include the double jump (press B twice), which is essential for reaching higher ledges, and the dash (L + A while locked on), a quick evasive maneuver. The Morph Ball allows Samus to roll into tight spaces, activate Morph Ball slots, and deploy bombs. Practice these movements early on to navigate Aether's treacherous terrain efficiently.