100% Completion Checklist
Achieving 100% completion in Metroid Prime 2: Echoes requires meticulous exploration, strategic backtracking, and a keen eye for hidden upgrades. This comprehensive checklist will guide you through every item, logbook entry, and critical path objective, ensuring no stone is left unturned. Remember, some areas become accessible only after acquiring specific upgrades, so don't be afraid to revisit previously explored zones.
Item Acquisition Checklist
This section details the location and acquisition method for every Beam, Suit Upgrade, Missile Expansion, Energy Tank, and Power Bomb Expansion. We recommend following the general order presented, as it aligns with the natural progression of the game.
Beams & Beam Combos
- Dark Beam: Acquired in the Temple Grounds, in the Hive Temple, after defeating the Inglets. Essential for interacting with Dark objects and enemies.
- Light Beam: Found in the Agon Wastes, in Mining Station B, after defeating the Amorbis boss. Crucial for Light-based puzzles and enemies.
- Annihilator Beam: Obtained in the Sanctuary Fortress, in the Main Reactor, after defeating the Chykka Larva (the second form of Chykka) and then the Quadraxis boss. This powerful beam combines Light and Dark properties.
- Charge Beam: Default ability.
- Super Missile: Acquired in the Temple Grounds, in the Hive Chamber, after defeating the Sentry Drone. Charge your Power Beam and fire a missile.
- Darkburst: Found in the Temple Grounds, in Hive Chamber B, after acquiring the Dark Beam. Requires Dark Beam and 5 missiles. Use on Dark-aligned enemies for devastating effect.
- Lightburst: Found in the Agon Wastes, in the Main Energy Transfer Station. Requires Light Beam and 5 missiles. Effective against Light-aligned enemies.
- Sonic Boom: Found in Torvus Bog, in the Hydrodynamo Station. Requires Annihilator Beam and 5 missiles. Unleashes a powerful sonic wave.
Suit Upgrades
- Morph Ball: Default ability.
- Boost Ball: Acquired in the Agon Wastes, in the Agon Temple. Allows for quick bursts of speed in Morph Ball form.
- Spider Ball: Acquired in the Sanctuary Fortress, in the Spider Ball Guardian's room, after defeating the Spider Guardian. Enables Samus to cling to and traverse magnetic tracks.
- Screw Attack: Acquired in the Sky Temple Gateway, after defeating the Emperor Ing. Grants temporary invincibility and allows Samus to destroy certain blocks and enemies.
- Space Jump Boots: Acquired in the Temple Grounds, in the Grand Spire. Provides a double jump, greatly enhancing vertical mobility.
- Gravity Boost: Acquired in Torvus Bog, in the Hydrodynamo Chamber. Allows for normal movement and jumping underwater.
- Dark Visor: Acquired in the Agon Wastes, in the Dark Agon Temple, after defeating the Dark Alpha Splinter. Reveals hidden platforms, enemies, and pathways in Dark Aether.
- Echo Visor: Acquired in the Sanctuary Fortress, in the Main Reactor, after defeating the Boost Guardian. Detects sound waves, revealing invisible objects and enemies.
- Varia Suit: Default suit.
- Dark Suit: Acquired in the Dark Agon Wastes, in the Dark Agon Temple, after defeating the Dark Alpha Splinter. Reduces damage taken in Dark Aether.
- Light Suit: Acquired in the Sky Temple Gateway, after defeating the Emperor Ing. Provides complete immunity to Dark Aether's atmosphere and allows traversal through Light Shafts.
Missile Expansions (Total: 49)
Each expansion increases your missile capacity by 5. Locating all of them is crucial for sustained combat and puzzle-solving. Remember to use your visors (Dark and Echo) to reveal hidden blocks and pathways.
- Temple Grounds: 10 Expansions. Examples include:
- Behind a Bomb-able wall in the Hive Chamber Access.
- In the Grand Spire, requiring a Space Jump.
- Hidden in a vent in the Temple Security Station.
- In the Path of Eyes, revealed by the Echo Visor.
- In the Main Plaza, requiring a Power Bomb to reveal a hidden tunnel.
- Agon Wastes: 12 Expansions. Examples include:
- In the Portal Site, accessible with a Boost Ball.
- Above the Main Energy Transfer Station, requiring a well-timed Space Jump.
- Behind a Dark Beam door in Mining Station A.
- In the Sand Processing, requiring a Morph Ball Bomb.
- In Storage C, accessible via a Spider Ball track.
- Torvus Bog: 12 Expansions. Examples include:
- Underwater in the Torvus Lagoon, accessible with Gravity Boost.
- Behind a destructible pillar in the Forgotten Bridge.
- In the Training Chamber, requiring a Spider Ball track.
- In the Hydrodynamo Station, revealed by the Echo Visor.
- In the Torvus Plaza, requiring a Power Bomb.
- Sanctuary Fortress: 15 Expansions. Examples include:
- In the Dynamo Chamber, requiring a Spider Ball.
- Hidden behind a force field in the Main Reactor.
- Above the Watch Station, accessible via a Screw Attack.
- In the Central Area Transport, requiring a Morph Ball Bomb.
- In the Hall of Combat Diagnostics, revealed by the Dark Visor.
Energy Tanks (Total: 14)
Each tank adds 100 units to your maximum energy, significantly increasing your survivability. Prioritize these for easier boss fights and navigating hazardous environments.
- Temple Grounds: 3 Tanks. Examples include:
- After defeating the S-J-G-X in the Hive Temple.
- In the Temple Access, requiring a Morph Ball Bomb.
- In the Main Plaza, accessible with the Space Jump.
- Agon Wastes: 3 Tanks. Examples include:
- After defeating the Amorbis boss.
- In the Command Center, behind a Light Beam door.
- In Mining Station A, accessible with a Power Bomb.
- Torvus Bog: 4 Tanks. Examples include:
- After defeating the Chykka boss.
- In the Torvus Lagoon, accessible with Gravity Boost and a Bomb.
- In the Hydrodynamo Station, behind a destructible wall.
- In the Torvus Plaza, requiring the Spider Ball.
- Sanctuary Fortress: 4 Tanks. Examples include:
- After defeating the Quadraxis boss.
- In the Main Reactor, requiring a Spider Ball.
- In the Central Area Transport, revealed by the Echo Visor.
- In the Watch Station, accessible with the Screw Attack.
Power Bomb Expansions (Total: 8)
Each expansion grants you one additional Power Bomb, essential for destroying reinforced blocks, certain enemies, and revealing hidden passages. Use them wisely, as they are a limited resource until more expansions are found.
- Temple Grounds: 2 Expansions. Examples include:
- In the Hive Dynamo Access, after defeating the Sentry Drone.
- In the Grand Spire, requiring a Power Bomb to open a path.
- Agon Wastes: 2 Expansions. Examples include:
- In Mining Station A, behind a Power Bomb block.
- In the Portal Site, requiring a Power Bomb to reveal a hidden area.
- Torvus Bog: 2 Expansions. Examples include:
- In the Torvus Lagoon, underwater, behind a Power Bomb block.
- In the Training Chamber, requiring a Power Bomb to destroy a wall.
- Sanctuary Fortress: 2 Expansions. Examples include:
- In the Dynamo Chamber, accessible after using a Power Bomb on a specific wall.
- In the Main Reactor, behind a Power Bomb block.
Logbook Completion Checklist
Scanning every creature, lore entry, and research item is crucial for 100% completion. Many entries are missable if not scanned on your first encounter. Prioritize scanning new enemies and environmental objects as you encounter them. If a target has a red reticle, it means you haven't scanned it yet.
Creatures (Total: 60+)
Scan every unique enemy, including their Dark Aether counterparts. Pay close attention to bosses, as their scans are often only available during their battles. Some bosses have multiple forms, each requiring a separate scan.
- Temple Grounds: Warrior Ing, Hunter Ing, Splinter, Alpha Splinter, Sentry Drone, S-J-G-X, Inglet, and many more.
- Agon Wastes: Kralee, Agonizer, Amorbis, Dark Splinter, Dark Alpha Splinter, Lightbringer, and various Ing forms.
- Torvus Bog: Grenchler, Blogg, Chykka, Dark Grenchler, Dark Blogg, Hydraggr, and other aquatic life.
- Sanctuary Fortress: Quadraxis, Sentinel, Ingsmasher, Spider Guardian, Boost Guardian, and numerous mechanoids.
- Sky Temple: Emperor Ing (all forms: Emperor Ing, Emperor Ing's Core, Emperor Ing's Tentacle).
Lore (Total: 100+)
These entries provide backstory and context to the world of Aether. They are typically found on terminals or holographic projections throughout the game. Ensure you scan all terminals, as some contain multiple entries.
- Chozo Lore: Found primarily in the Temple Grounds and Sky Temple, detailing their history, prophecies, and their role in Aether's fate.
- Luminoth Lore: Scattered across all regions, explaining their civilization, the Ing invasion, their struggle, and the history of Aether.
- Pirate Lore: Found in Agon Wastes and Sanctuary Fortress, detailing their operations, research on Aether, and their encounters with the Ing.
- GF Lore: Primarily in the Temple Grounds, providing insights into the Galactic Federation's presence and their initial mission on Aether.
Research (Total: 30+)
These entries cover environmental elements, technological devices, and unique objects. Many are easily overlooked, so keep your Combat Visor active for scan prompts.
- Environmental Scans: Scan different types of doors (e.g., Blast Shield, Beam Door), force fields, energy conduits, and unique geological formations (e.g., Light Crystal, Dark Crystal, Light Beacon).
- Technological Scans: Scan various turrets, generators, energy systems (e.g., Energy Transfer Module), and other mechanical devices (e.g., Spider Ball Track, Magnetic Rail).
- Unique Objects: scan interactive elements like Save Stations, Missile Stations, Energy Stations, and the various types of portals.
Key Strategies for 100%
- Constant Scanning: Make it a habit to scan every new enemy, object, and piece of lore you encounter. If an enemy has a red reticle, it means you haven't scanned it yet. Some enemies have multiple scan entries (e.g., different forms or states).
- Map Awareness: Regularly check your map for unexplored rooms or areas marked with question marks. These often hide upgrades. Rooms with a yellow border indicate items still present.
- Backtracking: Many items are only accessible after acquiring new abilities. Don't hesitate to revisit old areas with new upgrades. The game is designed for this. Pay attention to the color of doors and obstacles, as they often hint at the required beam or ability.
- Boss Scans: Be especially diligent about scanning bosses during their encounters. Some bosses have multiple forms or phases, each requiring a separate scan. If you miss a boss scan, you'll need to start a new game to get it.
- Power Bomb Blocks: Keep an eye out for cracked or discolored blocks that can only be destroyed with Power Bombs. These often hide secret passages or expansions.
- Morph Ball Tunnels: Explore every Morph Ball tunnel, as they frequently lead to hidden expansions or alternate routes. Use Morph Ball Bombs to clear obstacles.
- Visor Usage: Switch between your Combat, Dark, and Echo Visors frequently to reveal hidden platforms, enemies, and interactive elements. The Dark Visor is crucial for navigating Dark Aether, and the Echo Visor reveals invisible objects and sound-based puzzles.
- End-Game Sweep: After acquiring the Light Suit and Screw Attack, do a final sweep of all areas. These late-game upgrades unlock access to many previously unreachable items.