Item & Upgrade Locations (General)
Welcome, bounty hunter! This section is your comprehensive guide to tracking down every essential item and upgrade in Metroid: Zero Mission. Mastering Samus's arsenal is key to surviving Zebes, and we'll help you locate everything from crucial beam upgrades to life-extending Energy Tanks. This guide focuses on the primary, non-hidden locations you'll encounter during a standard playthrough. For more elusive collectibles, refer to our "100% Completion Guide."
Beam Upgrades
Your arm cannon is your primary weapon, and these upgrades significantly enhance its power and utility. Acquiring them is crucial for both combat and environmental puzzle-solving.
Long Beam
- Effect: Increases the range of Samus's Power Beam, allowing shots to travel across the entire screen.
- Location: Brinstar.
- Walkthrough: From the initial landing site in Crateria, head right into Brinstar. Navigate through the first few rooms, dealing with the native fauna. You'll soon come to a vertical shaft. Descend this shaft and proceed right through a door. The Long Beam is typically found in a small, enclosed room shortly after this, often guarded by a few enemies. It's usually one of the first upgrades you'll find, making subsequent exploration much easier.
- Strategy: This upgrade is practically given to you. Just follow the natural progression of the early Brinstar areas. It's invaluable for hitting distant targets and enemies before they get too close.
Charge Beam
- Effect: Allows Samus to charge her Power Beam for a more powerful shot. This charged shot can also open specific "Charge Beam" doors.
- Location: Crateria (after defeating Kraid).
- Walkthrough: While it can be found in Norfair later, the most common and intended acquisition is in Crateria. After defeating Kraid in Kraid's Lair (which is accessed via Brinstar), return to Crateria. You'll find a path that opens up, leading to a new section. The Charge Beam is typically located in a room accessible through this newly opened path, often requiring a Morph Ball tunnel.
- Alternative (Less Common) Norfair Route: If you somehow manage to reach Norfair without it, there's a Charge Beam upgrade in a heated room in Norfair, usually requiring the Varia Suit to access comfortably. However, this is not the standard progression.
- Strategy: The Charge Beam is essential for dealing significant damage to bosses and tougher enemies. It's also required to open specific doors marked with a circular symbol. Prioritize its acquisition as soon as possible after Kraid.
Ice Beam
- Effect: Transforms Samus's beam into an ice projectile, freezing most enemies on contact. Frozen enemies can be used as temporary platforms or destroyed with a follow-up missile.
- Location: Norfair.
- Walkthrough: Deeper within Norfair, often in a section accessible after acquiring the High Jump Boots or Space Jump. You'll typically navigate through a series of heated rooms. The Ice Beam is usually found in a room with several flying enemies (like Rippers or Zeela) that become much easier to deal with once frozen. Look for it in a chamber that might require some precise platforming or Morph Ball movement to reach.
- Strategy: The Ice Beam is a game-changer for both combat and traversal. Use it to freeze Rippers and other flying foes to create temporary platforms, allowing you to reach otherwise inaccessible areas. It's also highly effective against certain enemies that are vulnerable to ice.
Wave Beam
- Effect: Allows Samus's beam shots to pass through walls, obstacles, and multiple enemies.
- Location: Ridley's Lair (Norfair).
- Walkthrough: The Wave Beam is located deep within Ridley's Lair, a sub-area of Norfair. You'll typically need the Varia Suit and possibly the Gravity Suit to comfortably navigate this fiery region. Look for it in a chamber that often features several energy-draining enemies or environmental hazards. It's usually found in a large, multi-level room, sometimes requiring a Power Bomb to reveal a hidden path or a series of precise jumps.
- Strategy: The Wave Beam is incredibly powerful, making short work of clustered enemies and allowing you to hit targets that are otherwise protected. It's particularly useful in areas with many small, fast-moving enemies or when dealing with enemies behind destructible blocks.
Suit Upgrades
These upgrades enhance Samus's defensive capabilities and allow her to traverse hazardous environments, opening up new areas for exploration.
Varia Suit
- Effect: Halves all damage taken and grants immunity to extreme heat (e.g., Norfair's lava rooms).
- Location: Norfair.
- Walkthrough: The Varia Suit is a critical early-to-mid game upgrade found in Norfair. From the main Norfair entrance, descend and navigate through the initial heated rooms. You'll typically encounter it after navigating through a series of lava-filled rooms and defeating an early mini-boss (like a Deorum) or solving a small environmental puzzle. It's often in a large, open chamber, sometimes guarded by a few tough enemies.
- Strategy: The Varia Suit is a mandatory upgrade for progressing through much of Norfair and beyond. Without it, you'll take constant damage in heated areas, making exploration extremely difficult. Prioritize getting this as soon as you enter Norfair.
Gravity Suit
- Effect: Halves all damage taken (stacking with Varia Suit for a total of 75% damage reduction), grants full mobility in water and lava, and immunity to lava damage.
- Location: Ridley's Lair (Lower Norfair).
- Walkthrough: The Gravity Suit is located deep within Ridley's Lair, a sub-area of Norfair. You'll need to navigate through challenging enemies and environmental hazards, including many lava pits. It's usually found in a large, submerged chamber, often requiring the use of the Screw Attack or Power Bombs to access. You'll likely encounter this after acquiring the Space Jump.
- Strategy: This suit allows Samus to move freely through water and lava without impediment, and further reduces damage. It's essential for exploring the submerged sections of Ridley's Lair and Kraid's Lair, as well as providing significant defensive benefits for the late game.
Movement Upgrades
Enhance Samus's mobility and open up new pathways, allowing access to previously unreachable areas and secrets.
Morph Ball
- Effect: Allows Samus to transform into a small, spherical form, enabling her to roll into tight spaces.
- Location: Brinstar.
- Walkthrough: This is one of the very first upgrades you'll find. After entering Brinstar from Crateria, you'll soon encounter a small, narrow passage that Samus cannot fit through. The Morph Ball is located in a nearby chamber, often directly after a short tutorial on its use.
- Strategy: The Morph Ball is fundamental to Metroid gameplay. You cannot progress far without it. Use it to access small tunnels and hidden areas.
Bombs
- Effect: While in Morph Ball form, Samus can drop small bombs that explode after a short delay, destroying weak blocks and damaging enemies.
- Location: Brinstar.
- Walkthrough: Acquired immediately after the Morph Ball, often in the same room or an adjacent one. The game will usually present a path blocked by Bomb Blocks, prompting you to use your new ability.
- Strategy: Bombs are crucial for destroying weak blocks, opening hidden passages, and damaging enemies while in Morph Ball form. Use them to uncover hidden Missile Tanks and Energy Tanks early on. They are also essential for performing a "Bomb Jump" to reach higher ledges.
High Jump Boots
- Effect: Significantly increases Samus's jump height.
- Location: Kraid's Lair.
- Walkthrough: After defeating Kraid in Kraid's Lair, backtrack through his lair. The High Jump Boots are often found in a room accessible shortly after the boss fight, or in a previously unreachable area that now opens up. You'll typically find them in a vertical shaft or a large chamber that was previously too high to ascend.
- Strategy: These boots significantly increase Samus's jump height, allowing her to reach higher platforms and access new areas in Brinstar, Norfair, and Kraid's Lair. They are a prerequisite for many later upgrades.
Space Jump
- Effect: Allows Samus to jump repeatedly in mid-air, granting unlimited vertical mobility as long as the jump button is held.
- Location: Ridley's Lair (Lower Norfair).
- Walkthrough: The Space Jump is located deep within Ridley's Lair, often in a vertical shaft or a large, open room that previously seemed too high to reach. You'll typically need the Varia Suit and High Jump Boots to access this area comfortably. The upgrade is usually at the very top of a tall shaft, requiring you to navigate through various enemies and environmental hazards.
- Strategy: This allows Samus to jump repeatedly in mid-air, granting unlimited vertical mobility. It's essential for reaching many hidden areas, navigating complex environments, and bypassing many platforming challenges. It's a game-changer for exploration.
Speed Booster
- Effect: Allows Samus to run at incredible speeds, destroying certain blocks and enemies in her path. Can be used to perform a "Shinespark" for a powerful directional burst.
- Location: Crateria.
- Walkthrough: The Speed Booster is found in Crateria, often in a long, horizontal corridor that allows Samus to build up speed. You'll usually need to access this area from a different region, like Brinstar or Norfair, after acquiring other key upgrades (like the High Jump Boots or Space Jump) to reach the entrance to this specific Crateria section. Look for a long, flat stretch of hallway.
- Strategy: The Speed Booster is crucial for breaking specific Speed Booster Blocks and for performing Shinesparks, which are required for many advanced maneuvers and accessing hidden items. Practice building up speed and initiating a Shinespark to master this ability.
Screw Attack
- Effect: While performing a Space Jump, Samus becomes temporarily invincible and damages most enemies on contact. Also destroys Screw Attack Blocks.
- Location: Chozodia (after acquiring the Power Suit).
- Walkthrough: This powerful ability is found in Chozodia, specifically after Samus regains her full Power Suit. It's often in a large, open chamber, sometimes requiring a Power Bomb to reveal the path to it. You'll typically find it in the upper sections of Chozodia, after navigating through the Space Pirate Mother Ship.
- Strategy: The Screw Attack makes Samus a force of nature during a spin jump, destroying most enemies on contact without taking damage. It's also vital for breaking certain types of blocks that are otherwise indestructible. It significantly simplifies combat and exploration in the late game.
Weapon & Utility Upgrades
Expand your offensive capabilities, increase your survivability, and unlock new ways to interact with the environment.
Missile Tank
- Effect: Increases Samus's maximum missile capacity by 5.
- Location: Scattered throughout Zebes (Crateria, Brinstar, Norfair, Kraid's Lair, Tourian, Chozodia).
- Walkthrough: Missile Tanks are found in almost every area of the game. They are often hidden behind weak blocks (requiring Bombs or Missiles), in small alcoves, or as rewards for defeating mini-bosses. Always be on the lookout for suspicious blocks or unusual room layouts.
- Strategy: Collect as many as possible to ensure you have enough firepower for bosses and to open red "Missile" doors. Using your scanner (if available) or firing missiles at walls can reveal hidden paths.
Super Missile
- Effect: Fires a significantly more powerful missile that deals increased damage and can open green "Super Missile" doors. Consumes 5 regular missiles per shot.
- Location: Kraid's Lair.
- Walkthrough: The Super Missile upgrade is typically found in Kraid's Lair, often in a room accessible after defeating Kraid himself, or in a chamber that requires specific movement abilities (like High Jump Boots) to reach. Look for it in a room that might have previously been blocked by a green door.
- Strategy: Super Missiles are essential for opening green doors and are highly effective against bosses and tougher enemies. Use them wisely, as they deplete your regular missile count quickly.
Power Bomb Tank
- Effect: Increases Samus's maximum Power Bomb capacity by 1.
- Location: Scattered throughout Zebes (Crateria, Brinstar, Norfair, Kraid's Lair, Tourian, Chozodia).
- Walkthrough: Power Bomb Tanks are less common than Missile Tanks but are equally important. They are usually found in more challenging-to-reach locations, often requiring specific upgrades like the Space Jump or Speed Booster to access. They are also frequently hidden behind Power Bomb Blocks.
- Strategy: Power Bombs are devastating, clearing the screen of most enemies and destroying special "Power Bomb blocks." They are also essential for revealing many hidden passages and items. Don't hesitate to use them if you suspect a hidden path or are overwhelmed by enemies.
Energy Tank
- Effect: Increases Samus's maximum health by 100 units.
- Location: Scattered throughout Zebes (Crateria, Brinstar, Norfair, Kraid's Lair, Tourian, Chozodia).
- Walkthrough: Energy Tanks are vital for increasing Samus's maximum health. They are found in all major areas of the game, often as rewards for exploration, defeating mini-bosses, or solving environmental puzzles.
- Strategy: Prioritize collecting Energy Tanks, especially early in the game. Each tank adds 100 units to your maximum energy, making boss fights and challenging areas much more manageable. Look for them in suspicious areas, behind destructible blocks, or in rooms that seem to be dead ends.
Reserve Tank
- Effect: Stores 100 units of energy that automatically refill Samus's main energy tanks when they are depleted, or can be manually activated.
- Location: Scattered throughout Zebes (typically 4 total).
- Walkthrough: Reserve Tanks are rarer than Energy Tanks and are often found in more hidden or challenging locations. They usually require a combination of movement upgrades or clever use of bombs/missiles to access.
- Strategy: Reserve Tanks are invaluable for extending your survivability, especially during boss fights or long stretches without save points. Keep them filled whenever possible. They can be set to "Auto" to activate automatically or "Manual" for strategic use.
While Zero Mission emphasizes 2D sequence breaking, the series' evolution into Metroid Prime 4: Beyond promises to translate these intricate upgrade paths into expansive first-person environments.