Metroid is famous for its non-linear design, allowing for sequence breaking – acquiring power-ups or reaching areas out of the intended order. For example, skilled You can use Bomb Jumping to reach the High Jump Boots or even the Screw Attack much earlier than intended, significantly altering the game's difficulty and flow. While not necessary for a first playthrough, experimenting with sequence breaking can offer a fresh challenge and faster completion times for experienced players. It often involves exploiting movement mechanics and hidden passages. Be aware that some sequence breaks can make certain parts of the game harder if you skip crucial defensive upgrades.
