Focused on sustainable food production, animal husbandry, and villager trading. Efficiency and resource management are key.
Key Gear:
- Armor: Light armor (leather/chainmail) or no armor, as combat is less frequent.
- Tools: Hoe (any material, but diamond/netherite for durability), Shears (for sheep), Fishing Rod (Lure III, Luck of the Sea III, Unbreaking III, Mending).
- Weapon: Optional, but a basic sword for defense.
- Key Items: Seeds, various crops, animal feed (wheat, carrots, etc.), buckets (water, milk), leads, fences, gates, breeding items, emeralds for trading.