Moving Out
Moving Out

Completing Bonus Objectives for Stars

Master bonus objectives for additional stars in Moving Out. Learn essential strategies to perfect every move and clear levels faster.

Completing Bonus Objectives for Stars

Each of the 30 levels in Moving Out presents players with a set of three bonus objectives that must be completed in addition to achieving the main goal of a gold medal. These bonus objectives are unlocked only after a player has successfully earned a gold medal on a given level. This means that the primary focus for a player should first be on mastering the core moving mechanics to meet the time limit for the gold medal. Once that benchmark is achieved, You can then re-tackle the level with the bonus objectives in mind, without the pressure of the clock. This two-tiered approach allows for focused practice: first on speed and efficiency, and then on thoroughness and completion of secondary tasks. The source material explicitly states that once a gold medal is obtained, players do not need to worry about achieving the gold medal time again when attempting the bonus objectives, which is a crucial piece of information for strategizing.

The sheer volume of objectives across all levels is substantial. With 30 levels, each featuring 3 bonus objectives, players are looking at a total of 90 distinct tasks to accomplish. This sificant number underscores the replayability and depth of the game beyond simply finishing each stage. Furthermore, the game includes hidden collectibles that add another layer to the completionist's journey. There are 30 hidden consoles, one in each level, and 10 mailboxes, plus a secret mailbox, all of which can be considered bonus objectives in their own right, even if not explicitly listed as one of the three per-level objectives. Successfully finding and collecting these items often requires thorough exploration of the level's environment and understanding of its layout, which can be challenging when combined with the primary moving tasks. The "Mandatory Training" level, for example, includes a mailbox and a ghost, hinting at the variety of bonus objectives that players might encounter, from simple collection tasks to more nuanced interactions.